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Thread: Monk Potential

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  1. #1
    Player
    Cynric's Avatar
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    Aug 2013
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    Uldah
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    1,220
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    @JokingCat

    1: Fist of Fire was reduced to 5% because we do actually hit quite hard as is.

    2: If you are single target DPS on multiple trash mobs then of course you will not be efficient. Arm > Twin > ToD Mob 2 > Rock , DK Mob 2 , ToD Mob 3 > True > Rock/Snap/Demolish depending on HP of remaining mobs and number of them. Refresh Twin, Spread Dots, Use B4B, IR and other such buffs before Rocks and DoTs.

    3: Damage is High, Damage is not stable. After Buffs, GLIII, DoT usage, combo usage, Damage is huge potential wise, Keeping that damage up and stable? That's an issue.

    4: Shorter Cooldown, Remove Stun, but Refreshing GL is not necessary We'd be overpowered if we could refresh GL any 30 seconds.

    5: DoT damage is one of our highest potentials for DPS if used properly. The only thing is it must be used properly or you will lose DPS also DoT's must not be squandered (Demolish on a target about to die)

    6: Our burst Combo is Boot > True > Snap, or DK > Twin > Snap > DK > Twin > Perfect + IR + Blood for Blood > Demolish > Snap spam, Peak , Howling, Huge burst potential. Make sure DoTs are up.

    7: Two Monks are great, The damage from DoT's can be huge, Dragon Kick definitely needs some kind of adjustment. This also addresses number 8.

    9: Arm is good to silence Trash, Otherwise Bards are for a real silence. MRD doesn't stun as well as Paladin but they don't seem to have an issue with CC delegation.

    10: One Ilm Punch dispels nothing worth dispelling . Any buff it does dispel you could kill the enemy without it. Any buff it doesn't would actually be worth it. Needs a rework.

    This is not to say Monk doesn't have issues. Just the issues are a lot more technical to deal with , without making Monk more overpowered that is.
    (1)

  2. #2
    Player
    JokingCat's Avatar
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    Sep 2013
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    85
    Character
    Asura Strike
    World
    Cerberus
    Main Class
    Pugilist Lv 50
    can you post your rotation so i can see maybe i am doing something wrong
    (0)

  3. #3
    Player
    Cynric's Avatar
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    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Rotation wise, there's nothing strict that I do, everything I do depends on the encounter. I just make sure I have my priorities checked. How much health does the monster have? Is it low? Is it high? Is an AoE coming? How many monsters are there? Are my DoTs up ? Were they buffed? Is it worth going behind the enemy? How big is the enemy? Will an add phase start within the next 12 seconds? Where do they spawn? Are my buffs up? Is perfect balance on CD? Are any adds healers/ casters? Are my off GCD skills on CD? How are the enemies aligned if multiple? Will an invulnerable phase start?

    Answer these questions and you'll start seeing how an encounter will shape your DPS
    (0)
    Last edited by Cynric; 09-15-2013 at 09:52 AM.

  4. #4
    Player
    Gooner_iBluAirJGR's Avatar
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    Ul'dah
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    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    @ Cynric about the "burst combo "
    Monks have no burst damage. There's no way to drastically increase our damage its pretty consistent all the time.
    (0)

  5. #5
    Player
    Cynric's Avatar
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    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gooner_iBluAirJGR View Post
    @ Cynric about the "burst combo "
    Monks have no burst damage. There's no way to drastically increase our damage its pretty consistent all the time.
    Perfect Balance > Snaps while buffed or ID spam while buffed either way its a lot more burst than anything we consistently do and its only able to be done for a very short time.
    (0)

  6. #6
    Player
    JokingCat's Avatar
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    Character
    Asura Strike
    World
    Cerberus
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    Pugilist Lv 50
    i dont like the gl dmg boost at all, the speed boost is actualy the best. i wish our overal dmg would be higher i would sacrifice the gl dmg boost for it
    (0)

  7. #7
    Player
    Cynric's Avatar
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    Cynric Caliburn
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    Cactuar
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    Viper Lv 100
    Gl does boost our overall damage....
    (0)

  8. #8
    Player
    JokingCat's Avatar
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    Sep 2013
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    Character
    Asura Strike
    World
    Cerberus
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    Pugilist Lv 50
    i know. thats what i mean, example - all skills and auto attack deals more dmg- Gl only boost your speed. Thats what i like to see
    (0)

  9. #9
    Player
    Cynric's Avatar
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    Character
    Cynric Caliburn
    World
    Cactuar
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    Viper Lv 100
    If GL only boosted speed then we'd be worse than we are now.
    (0)

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