I played FF14 from the first day and quit about Nov. I've been lurking around looking for changes and there are some I like but I'd like to share some of my views about what I feel FF14 is lacking.
Starting with the obvious:
1) Auction House
2) Chocobos
3) Mailbox
4) Worthless currency
1. I know the AH in ff11 wasn't the best but compared to what I have to go through now to find an item I want... it is very frustrating. In the initial weeks with a decent population it was still hard to find an item you wanted... the dev team needs to think of ease of use when dealing with certain aspects of the game. If this game was meant for the casual player... why does it make me go to the Ul'Dah market wards every time i need to go on a shopping trip? If you want to make this more casual friendly this is a possible solution: Keep the wards and make them more crafter material/raw material driven. Make an Auction House where you can only post finished items. Make it possible to remotely send materials for sale to your retainers bazaar. and pick up items from them. (basically you wouldn't be forced to go into the wards you could access it remotely) This will enable to the casual player who say only wants to engage in combat to do the following: Go to town... remotely give useless items to a single or multiple retainers. He can then have these retainer(s) store or bazaar the items remotely. Now that he has dumped off his "trash" he wants to purchase new items... he can simply go to the nearest global auction house and purchase said items.
2. Chocobos. We need them asap. Give us something to remember we are playing a FF game here.
3. Mailbox. While we don't realllly need one if this game is meant to be more "casual" driven I don't see why they wouldn't want to add this functionality
4. The currency in ff14 is worthless. This is an issue because people who want to say focus mainly on crafting are given the shaft in a sense. This game needs a major gilsink... say a 10M gil token you have to buy from a NPC to pop a HNM for starters.
Also...
We need things that draw players to work together... like skillchains... level cap type zones... etc.
I'd also like to see something along the lines of advance class quests. Say to unlock the Paladin job you have to get Shield, Con, and Glad to 30 and it would unlock a Paladin quest. You could come up with 2 tiers of classes... basic and advanced. each advanced class would be a combo of 3 basics classes... just some ideas what ya guys think...?
I know when it comes to programming you basically guess how many hours something will take and what it's priority is... What do you guys feel is the top 3 priority items for SE? Do their have their priorities in the right order? I'd debate they need to fix the mechanics of the game more before they start adding new content.