Actually here is my two cents take it or leave it. I LIKE the loss of food on death and the 30 min timer and only single serving per single synthesis for the following reason. It makes cooking actually profitable for the cooks now unlike in 1.0. Where I hit the snag is the sheer cost in terms of crystals per synthesis that is crazy. My 45+ synthesis take usually 11 shards, 5-6 crystals, or 2 clusters PER synthesis.
This is insane taking into consideration the nature of food. Making a stack of 99 will take 1,100 shards. :/ This is the single most costly thing that drives my food prices up on the market because farming crystals is 20 times worse than gathering the materials to make a dish. At most I would have to gather 6 x 99 individual things to make a dish and this is only if I can't buy the simple stuff like table salt for pennies but I have to gather 1,100 shards. That is the most time consuming part.
If they did two things three things it would have a huge positive impact on the market for food and other crafts.
1st: Add back in the ability to turn fish into crystals this will drive down the costs of crystals and increase their availability as well as give fishers another avenue of making some for of money for their trade.
2nd: Add back in the recipe for alchemist to convert crystals into shards or clusters. Now take note if this. I ONLY want them to add in crystals to shards or crystals to clusters but not the reversals. Reason being is having this unilateral synthesis will give value to the fish on the market but still allow inflow of clusters and shards into the crafting stream.
3rd: reduce the amount of shards / crystals per synthesis slightly on higher end foods and scale it downwards. So at level 1 its the same 1-2 shards but at 50 cap it around 5ish shards and 2-3 crystals. The reason they should reduce the cluster requirement is because again if they change the other two items listed above there will be enough influx of crystals to the market to have more availability of clusters while providing value to the food and creating a market for the fish used to make crystals that in turn alchemist can synthesis into clusters.
Seriously these three changes will create markets and alleviate market strain with trickle down effects which will have nothing but a positive out come overall as a whole. SE please look into this. I will be posting a larger more detailed post about this suggestion later when I have the time and I'm home from work. Please +1 if you support this idea or comment with tweaks you think might be more acceptable.