1. FATES are the best way to level by a huge margin. Everything else is a waste of time. From level 46-49 there is a gap of no quests, which kinda forces you to grind out FATES. Unless you want to be massively inefficient doing leves and dungeons.

2. Endgame FATES are a terrible addition to the game. Odin and Behemoth are a joke in their current states. Nobody can enjoy the fight because 3/4 of the whole server is zerging into one area with all their pets and companions.

3. Grinding FATES teach you nothing of group game-play. Tanks don't learn to tank. Healers don't learn to heal. DPS don't learn anything about focusing a single target or crowd controlling another. FATES reward people that can just spam tagging abilities. Why learn to do any of these when 95% of all the FATES are just zerg spam fest? As time goes on people will see more and more players in 50 dungeons and primal fights whom have terrible gear and have no idea how to play their class properly.

Some solutions:
1. Increase the experience from leves and dungeons to match the efficiency of FATE parties.
2. Make Guildhests worth doing more than one time.
3. Introduce more FATES that reward proper team play.