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  1. #1
    Player
    Bustercucumbers's Avatar
    Join Date
    Mar 2012
    Posts
    85
    Character
    Bustercucumbers Pamama
    World
    Excalibur
    Main Class
    Pugilist Lv 50

    The problem with FATES

    1. FATES are the best way to level by a huge margin. Everything else is a waste of time. From level 46-49 there is a gap of no quests, which kinda forces you to grind out FATES. Unless you want to be massively inefficient doing leves and dungeons.

    2. Endgame FATES are a terrible addition to the game. Odin and Behemoth are a joke in their current states. Nobody can enjoy the fight because 3/4 of the whole server is zerging into one area with all their pets and companions.

    3. Grinding FATES teach you nothing of group game-play. Tanks don't learn to tank. Healers don't learn to heal. DPS don't learn anything about focusing a single target or crowd controlling another. FATES reward people that can just spam tagging abilities. Why learn to do any of these when 95% of all the FATES are just zerg spam fest? As time goes on people will see more and more players in 50 dungeons and primal fights whom have terrible gear and have no idea how to play their class properly.

    Some solutions:
    1. Increase the experience from leves and dungeons to match the efficiency of FATE parties.
    2. Make Guildhests worth doing more than one time.
    3. Introduce more FATES that reward proper team play.
    (15)

  2. #2
    Player
    Tatiana's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    193
    Character
    Desmina Lys
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Also adjust FATE's so that mobs have more HP so people can get to them in time and contribute enough to get full credit. There's nothing more annoying than running across a map to get to the next FATE only for it to be almost completed and have the cycle repeat itself all the time.
    (5)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    532
    Quote Originally Posted by Tatiana View Post
    Also adjust FATE's so that mobs have more HP so people can get to them in time and contribute enough to get full credit. There's nothing more annoying than running across a map to get to the next FATE only for it to be almost completed and have the cycle repeat itself all the time.
    Welcome to being a mage in FATE. If there are a good deal of people at the event and you are there when the wave starts you can power nuke maybe one mob. After that because of cast time you can not get any attacks on other mobs that are now less than 1/2 HP.
    (0)

  4. #4
    Player
    Gucci_Charms's Avatar
    Join Date
    Sep 2012
    Posts
    413
    Character
    Miley Cyrus
    World
    Hyperion
    Main Class
    Lancer Lv 50
    FFXIV: A FATE Reborn!
    (1)

  5. #5
    Player
    Shadepyre's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Shadepyre Dusksong
    World
    Behemoth
    Main Class
    Thaumaturge Lv 32
    I agree with every point the OP makes. In addition, I suggest raising the exp reward from Battlecraft leves to equal that of Tradecraft leves and possibly adding optional HQ goals. When I'm getting 3k exp from a Battlecraft leve and 12k exp from a Tradecraft leve of the same level, there's a flaw somewhere.

    (And no, it isn't because there are fewer ways to level tradecraft disciplines; combat disciplines don't get 1800+ exp per kill, so it isn't a matter of trying to balance leveling speed.)
    (1)

  6. #6
    Player
    Shigaru's Avatar
    Join Date
    Oct 2012
    Posts
    77
    Character
    Shig Kalm
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Theres are 2 simple fixes:

    1) Halve exp and double or triple gold earned. This will solve some gold issues while slowing down fate grinds to be on par with other types of leveling

    2) Make exp start to slowly lower the more people that are present. This would cause people to use multiple zones instead of just 'the most efficient'
    ex:
    1-24 people = full exp
    24-50 people = 75% exp
    50-100 people = 50% exp

    I feel it would be enough to slow down zerging
    (2)

  7. #7
    Player
    MrSmiley's Avatar
    Join Date
    Jul 2011
    Posts
    630
    Character
    Crysta Elizabeth
    World
    Lamia
    Main Class
    Bard Lv 90
    when a fate zone is overloaded I have little choice of somewhere else to go depending on the level range unless I join a fate party and then can't queue for dungeons (which may be less exp but are much more fun).
    (0)

  8. #8
    Player
    Ahlen's Avatar
    Join Date
    Sep 2013
    Posts
    73
    Character
    Ahlen Cross
    World
    Ultros
    Main Class
    Marauder Lv 50
    tbh once your quests run dry, the only way to reasonably level a second class is through FATES. So they really shouldn't touch the exp. Once the big zerg of people is done getting 50, fates will be very underpopulated if anything.

    It's exactly what happened to GW2. (Since FATES are a direct rip from GW2's active events)
    (2)

  9. #9
    Player
    Feifonwong's Avatar
    Join Date
    Sep 2013
    Posts
    19
    Character
    Wulong Pie
    World
    Hades
    Main Class
    Pugilist Lv 44
    Excellent post! To be honest this is what made ffxi great! You had to learn how to play with people early on, you had to learn how to play your job early on. Fates, or dynamic events, are just for zerging down mobs. It's so chaotic. I can barely see what the hell is going in with all the abilities from people popping off.
    (1)

  10. #10
    Player
    Dad's Avatar
    Join Date
    Sep 2013
    Posts
    25
    Character
    Tomato Tomato
    World
    Gilgamesh
    Main Class
    Fisher Lv 31
    Quote Originally Posted by Feifonwong View Post
    Excellent post! To be honest this is what made ffxi great! You had to learn how to play with people early on, you had to learn how to play your job early on. Fates, or dynamic events, are just for zerging down mobs. It's so chaotic. I can barely see what the hell is going in with all the abilities from people popping off.
    You can disable seeing abilities in your character settings, although I do agree that it is too chaotic. My first FATE as a healer, I have the pleasure of finding out that healing people grants me no exp, and I was wasting my time. To top it all off, I'm playing on a PS3 that requires all players to load before enemies. Even if I'm at a FATE, most likely I won't be able to target any enemies because they don't load in time. PS3 FATE is completely broken and most PS3 players won't be able to level with them unless they can get to the FATE before 20~ other players show up.
    (0)
    Last edited by Dad; 09-12-2013 at 02:21 AM.

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