Quote Originally Posted by cfStatic View Post
*I don't mean LFR on WoW either.
It's funny, i always hear about people complaining about how people have a hard time beating lfr, and then say it's easier. Wouldn't it be harder if you don't beat it as often? Working with a guild you run with all the time is much easier, as you know what every one has for gear or will do, but the same people complain about pugs and the lack of challenge, and then drop at the first death.

People talk about challenge, but where do you set the limit and what do they mean by it? Is it twitch skills, platforming, gear checks, dps checks? AI isn't good enough for it to really be adaptive, and you wouldn't want that anyway. The boss would ignore tanks, hill the healers then the dps and then the tanks, and you would never win. It's what we do, why don't they? If you set the difficulty for the top raiders, most won't ever even see what they spent all that money to make (Yoshi said less than 100 would see or beat, i forget, all of coil before the patch hits, that's not even 1% of players). Blizzard learned this at the end of BC, spent too much time and money on raids so few saw, so they had the option of putting that money elsewhere or making so more people could do it.

It's a no win scenario for them, what is easy for some is harder for others.