I like progression vs time, it means I can do things in life and still keep up with the majority. I can come home at 5, cook / clean and at 8 play for two hours and get what I want to in.

I am brand new to this environment kind of fighting. In 11 there wasn't much to it, and in 1.0 it was sort of introduced. But having a tougher boss in general I think pushes for a player to have certain gear to perform well rather than a player who is skilled and knows the environment hazards to avoid, which to me is more important shows a player knows his / her role rather than played for two days straight.

Only thing I'm not big on is the gear progression, and that's because I miss the "Enhances" to special items, but I understand it can create a single piece to be a staple, But I understand spell speed replaces a lot of "Reduces x recast" and traits replace "Enhances" So i guess it's just a matter of looking at the right perspective.

I look forward to the way things continue to go!