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  1. #1
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Actually that is correct.

    The game is GW2 type, in which mechanics are simple and replace with "mem"canics. Instead options, they are replace with puzzles.

    Most battle revolves around tricks that a player needs to figure out and react to, or as we know it, circle syndrome. This is very casual in concept, and only tests motor skills more then it does connotative abilities. Sure there is nessary for extreme concentration, and perfection, but it is much like playing tetris at lvl 50 instead of lvl 5.

    If I ask you to play DDR, it's merely a movement and rhythm game. Then I ask you to do it drunk, then I ask you to do it drunk while answering math question. Then I ask you if you make a mistake you slap yourself. It doesn't change the movement and rhythm, the simple math question, or the drinking, it's just pressure to make you lose easier.

    It is not very "hardcore" or "gamer" in nature. This is very casual thinking. And everything reflects that, from class balance, to equipment, etc.

    ARR has very very "basic" math in all manner of the term. They just keep piling on speed, punishment, and multi-tasking.

    It's the type of gameplay that is exactly put into "casual" game development.
    (5)
    Last edited by kukurumei; 09-12-2013 at 01:31 AM.