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  1. #1
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60

    Active Support Play as PLD--Never Forget

    PLD has always been the white magic tank. In 1.0, this was the feel of the class. We could deal AOE buffs like Rampart and do meaningfull amounts of curing via Cure + Sacred Prisim or Holy Succor. PLD could play a very active and direct role. You could save people and prevent wipes. We were holy defenders.

    Now.. I feel like a warrior. All of our hate is from Rage of Halone combo, to the point that if you use any other GCD skill on a single target, your'e loosing hate potential. And Cure only hits for like.. 150? 200? Trololol? We get out of combat raise.. cool. That's all our white magic.

    More over, I feel helpless as PLD now. Now, if I see a DD or healer about to go down, there is little I can do for them. No emergency holy succor. No aoe regen from divine veil to help the whms catch up. No negate next attack. Now, I just put my head down, pewpew.. and hope we win. PLD just feels so passive now, so pewpew and hope.. so.. like a warrior. Ugh.
    (3)
    Last edited by PiedPiper; 09-11-2013 at 11:28 PM.

  2. #2
    Player
    TommySmiles's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Tommy Smiles
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by PiedPiper View Post


    More over, I feel helpless as PLD now. Now, if I see a DD or healer about to go down, there is little I can do for them. No emergency holy succor. No aoe regen from divine veil to help the whms catch up. No mitigate next attack. Now, I just put my head down, pewpew.. and hope we win. PLD just feels so passive now, so pewpew and hope.. so.. like a warrior. Ugh.
    I only played 1.0 to level 11, so I have no idea what the mechanics were like, and from the sounds of it Pallys had pretty cool white magic. However, the statement I underlined is horribly incorrect. ALL we have now is mitigate next attack. Rampart/Sentinel/Bulwark/Holy level 50 one. It's not 100% of the next attack, but they are literally all mitigate the next X number of attacks.

    Being picky aside, I would love to have access to more white magic. I feel really limited by my cross class choices. Foresight and Bloodbath are the only two I consistently use. I use cure if there's a boss mechanic that forces me out of melee range and I have nothing else to do.
    (0)

  3. #3
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Actually thats sort of my point. All our cool downs are % reductions now. Its "take less damage for a few seconds." It feels so... simple, so unresponsive. Hallowed ground is our only way to see a single in coming attack and go "no." The rest of our abilities just reduce them a bit for a time, which don't get me wrong, is very powerful, but it doesn't have that same feel. Ageis Boon was a negation of next attack and small heal. It was magic + timing all in one. I was limited by character count--should have said negate.

    Our cool downs now don't have that same impact. With moves like boon, we coudl be on the brink of death and respond, save ourselves for a bit, make that difference. With holy succor we could attempt the same, or even save an ally. Now its, "welp, I'm low hp. I"m gonna pop covalesence and sent and... hope while I continue to pewpew."
    (3)

  4. #4
    Player
    TommySmiles's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Tommy Smiles
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Yea, it would definitely be nice if the changed up the dynamic of our abilities. Have some added effect rather than just damage mitigation.
    (0)

  5. #5
    Player
    SantiagoDraco's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Santiago Draco
    World
    Excalibur
    Main Class
    Archer Lv 50
    Sorry, but as a level 50 warrior I have no sympathy. When most people who know the game say "if you want to tank roll a pally" it's pretty hard to have sympathy for your "loss" when the paladin job has clear advantages over the warrior in most all tanking situations. You have much better mitigation (and the Warriors extra hps do nothing to make up for this) and more instant agro abilities PLUS the ability to protect a target which we have none.

    Before Paladins have any work there's much more focus needed on the other side of the house. No offense intended.
    (1)

  6. #6
    Player
    Stalkster's Avatar
    Join Date
    Jul 2013
    Posts
    101
    Character
    Sir Stalkster
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    I think if they want to make pld the migration tank, it should of had pug or lancer as the cross class over conj. Conj really brings nothing the heal is pretty pointless id much rather see feather foot/Second wind or Keen Flurry/Invig. If your looking for a tank that can stand up with no healer longer/self heals then it would be war. The damage taken is huge on war after 40. Shield oath will really make a difference for Pld after 40 from the looks of it.

    This is my personal opinion as of now with 46War, 34Pld. It may change after there both 50 tho.
    (0)

  7. #7
    Player
    TheWitcher's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Meta Vahn
    World
    Cactuar
    Main Class
    Gladiator Lv 59
    Our healing shouldnt be so bad, if WAR gets to do so much dps a paladin should atleast be able to heal decently
    (1)

  8. #8
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Santiago: I dig hommie. I played both tanks extensively in 1.0. That said, Warrior is very powerful at 50 right now. Butcher's block is more enimty per second than rage of halone though. Warrior also has an easier time with fights like titan than pld at lower gear levels (as his main threat is upheave which is much more negligible when your hp is 6-7k than 4-5k). At least up through titan, there isn't any content warrior can't do.

    The Witcher: Warrior can heal itself for more than we can >.> lolwut?

    Stalkster: There is something to be said for being one of the few jobs that has raise in dungeons. For example, if a sac pull goes poorly, the healer can instant raise you, wait for mobs to reset, get up, pick up the healer and move on. This is rather situational though, and less usefull than it was in 1.0 when we could raise in combat. I do desperately wish I had access to invigorate though.
    (1)

  9. #9
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Actually, now that I think about it, differentiating the tanks like this could prove to be beneficial to both parties, while making the game a lot more interesting. Make Paladins generate the majority of their enmity through healing and support abilities that help them and the party. Make Warriors generate enmity through high damage and debuffs (via broken bones, concussive blows, etc.). Give both jobs essentially the same tools for survivability.

    Bam, dynamic and interesting jobs that play very differently from one another while both providing some very viable and desirable abilities.

    Also, Piper, keep in mind that in their current state, even though Warrior has more health and can heal itself, the heals themselves are actually fairly mediocre, and without any decent damage mitigation abilities at it's disposal, the warrior is actually considerably less durable than a Paladin.
    (1)
    Last edited by Kiteless; 09-12-2013 at 08:51 PM.

  10. #10
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Warrior has always been the blood tank. Upgrade its drain heals rather than increase mitigation.

    And it was more an observation that the white magic tank can heal itself for exactly none rather than thinking warrior had great healing. At least its better than 150 point cure.
    (1)