Well, I believe that for a game to work at it's best, the most basic, repetitive commands require the most polishing- and auto-attack is certainly one of them. If AA is too strong, it's bad for the game, if AA is useless, it's bad for the game because it removes a threshold of options to the player. This is why I feel fatiguing AA could be important to the game's structure, while the choke or buff/cripple immunity suggestions were whims I worked in because of peaves involving AA mechanics. There probably are better options, but that's why I made the thread