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    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100

    [dev 1021] [Suggestion] Please consider this SP loss system for Death

    So it's quite clear the community is split about a penalty system for death. Yoshi-P has put forth an idea for using Equipment degradation as a death penalty. However, many people have made a good point that that won't make enough of a deterrent. Money is too easy to come by. And, of course, there are people who would prefer no penalty.

    I think I've found a great compromise that could satisfy everyone (at least to a degree):

    -First death = loss of SP (ballpark figure of 5%... about half of what FFXI's was) + weakness. A portion (or even all) can be bought back using Gil or possibly Anima (Anima would be more of a deterrent).
    -Second death while still under weakness (or within a time frame) = Lose more SP + double weakness. Originally lost SP cannot be bought back.
    -Third death (maybe not necessary) = Permanent loss of SP (no buyback), double weakness, loss of Anima.

    And keep in mind, under this proposed system, you would not delevel... lowest you could go is 0 XP (with possible XP debt). Aion does a system similar to this and it works pretty darn well.

    Comments and constructive criticism welcome.


    EDIT: Please Like if you agree with this idea.

    Update EDIT: If the idea above seems too much for some, I would like to add support to an idea that Clawfury came up with:

    While Weakness is in effect, you will gain no SP/XP. Otherwise, the system stays the same.
    (7)
    Last edited by Kaedan; 04-06-2011 at 10:12 AM. Reason: Added info to make it clear that SP loss wouldn't be as bad as FFXI.