I think would be nice to clear everything if you get a boost on points, but since it's no happening and to collect them takes so much times, i think speed runs are a must.
I think would be nice to clear everything if you get a boost on points, but since it's no happening and to collect them takes so much times, i think speed runs are a must.
I think that mostly all the players have or will complete any dungeon the normal way a few times, so what you said here is really valid only to a point. And then, they speed up. Why? Cause it's more rewarding (dare I say fun) having more tomes in less time than doing the dungeon that they have completed the normal way a few times and experienced it fully. Two slower runs in 2 hours VS 4 speed runs in the same time (waiting times aside, ofc). For most people, this is a no choice situation. Less time, less grind, lower repair costs, more rewarding.... I'm actually puzzled why would anyone question people's choice to speed run dungeons really.
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I am a person who despises speed runs, skipping trash, and any type of exploit. I speed run AK all day everyday because I am literally punished for playing the game as it was intended. There is too much trash, it takes longer to clear all the trash than it does to kill all 3 bosses in AK, and it takes too many tokens for a full set of gear(i'm ok with this personally, I like grindy, but I don't want to farm the same dungeon 60 times for 50 mins and receive no reward, and instead punishment from clearing the trash when I can do it in 20 ). It also costs me more in repairs by killing all the trash than skipping, because this games durability system PUNISHES you for PLAYING and not for DYING. Essentially no death penalty, why wouldn't I suicide as much as possible to skip encounters that cost me more gil than dying to them to get past them?
Fix the infinite trash, make them more rewarding, fix the horribly broken durability system and add a death penalty. Problem fixed.
Last edited by Shiyo; 09-12-2013 at 09:32 AM.
I don't like speedruns. At all. Skipping monsters pisses me off, i'm the kind of guy that when sees some monsters in a dungeon needs to see panic and destruction unleashed upon them.
But this time it's understandable. AK is extrmeely long if you do all the trahs, you don't get ANYTHING for the effort but a large repair bill and that's it.
Again tough, turns out most speedrunners are complete and utter assholes. When they meet someone that's new instead of explaining shit it's just "LOLCYA", instead of teaching they act like entitled asses and that's just awfull. You wanna speedrun? teach people how to do so then. Or if you don't want to stick to your fucking fc, nobody needs you if you're just gonna be toxic to the community.
Then again i'd love to see an incentive to clear all the trash, like clearing certain numbers of mobs gives an increasingly growing amount of stones. 5 -> 10 -> 15 -> 20 -> 25 for example, making it faster to get your AF2 but at least giving you an incentive to kill trash.
I don't enjoy clearing AK trash 60 times while I farm up my tokens. I can literally heal through them while watching a video in my second monitor by this point.
I do enjoy killing AK bosses. I've done it 30 times and they're all still fun fights to heal. Heck I don't even mind teaching first-timers how to speedrun and how to kill the AK bosses, I do it all the time even if it means we'll wipe a few times while learning or spend just as long in the dungeon as a full clear. I'm not one of those people who will ditch/berate a party for queuing up in the duty finder without knowing the fights, because if I want a perfect 15 minute clear I'll form a premade instead. But clearing the trash is just not very fun for me at this point, not after I've run the dungeon so many times.
I receive absolutely nothing from the game for slogging through the part I don't enjoy (the trash) to get to the parts I do like (the bosses) except a larger repair bill. If the mobs dropped some gil so that you actually came out ahead by killing trash instead of with a massive loss, or if tokens were spread out such that more tomes could be obtained by clearing both the trash and the bosses, then I'd consider doing full clears. But otherwise, I (and most of the level 50 playerbase) will continue doing what is more efficient (and for many, more enjoyable).
I agree with speed runs. At the moment there is zero point in killing trash mobs.... why bother wasting the time it takes to kill them for no reward?
Because there will always be new players who aren't used to your speedruns. If you want to rush through with no fun allowed then do it in your FC.
OP, why does it hurt your feeling so much that people don't play the game your way? The people aren't at fault here, SE is. If they made the trash rewarding at all, people would do it. Make them drop gil. Give them a 2% chance to drop a good piece of gear or a tomestone of mythology. Anything to make people actually want to clear.
SE made it -punishing- to kill the trash. Even if you don't take a single hit, you lose durability because of invisible exp the enemy is worth. For what? a small chance at a 1 gil drop per mob? No thanks. I play a game to enjoy it, not to get punished. The answer isn't taking out speed runs, its making the non speed content rewarding and/or fun.
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