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Thread: Speed Runs

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  1. #1
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Well obviously it's not right - I don't think even speed runners in most cases argue this. It's just that there's no incentive whatsoever to do it. In fact you're losing gil for spending the extra time in combat, and getting absolutely nothing from doing the fights. Of course a lot of people want to speed run, they don't want to waste their time, they want what's productive toward their goals, it only makes sense that there are going to be people who get tired of wasting gil and time just for the sake of doing it the correct way, and a lot of people have run out of patience - some faster than others.. Can we really fault them for that?

    This isn't a problem with the community, this is a problem with the game design. SE needs to change the way dungeons work.. It's that simple. Rather than the patient having contempt toward the impatient, and the impatient bitching at the patient, we need to just acknowledge the game itself has a flaw in its design and it is up to SE to fix it - otherwise we're all just being silly arguing to one another about something that isn't either parties fault.

    Mobs need to drop gear, or tomestones - probably tomestones above all else to really make everyone happy, but they need to do one or the other, or both. Gil would be nice too, even a marginal amount of gill would add up quickly enough to make most people happy. Or hell even, just make it where you can't progress until you clear a room - this is the least favorable option of all by far, but it at least plugs the hole. (It won't make people happy though, and is the riskiest of all options..)
    (2)
    Last edited by Krisan; 09-12-2013 at 08:56 AM.