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Thread: Speed Runs

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  1. #1
    Player
    Nuinn's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,527
    Character
    Nuinn Nomi
    World
    Excalibur
    Main Class
    Bard Lv 64
    Quote Originally Posted by Lucroarna View Post
    So you're going to speed run the next set of content, and the next set after that. To me that seems more like a drug addiction than enjoying a game.
    I think that mostly all the players have or will complete any dungeon the normal way a few times, so what you said here is really valid only to a point. And then, they speed up. Why? Cause it's more rewarding (dare I say fun) having more tomes in less time than doing the dungeon that they have completed the normal way a few times and experienced it fully. Two slower runs in 2 hours VS 4 speed runs in the same time (waiting times aside, ofc). For most people, this is a no choice situation. Less time, less grind, lower repair costs, more rewarding.... I'm actually puzzled why would anyone question people's choice to speed run dungeons really.
    (1)
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  2. #2
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Well obviously it's not right - I don't think even speed runners in most cases argue this. It's just that there's no incentive whatsoever to do it. In fact you're losing gil for spending the extra time in combat, and getting absolutely nothing from doing the fights. Of course a lot of people want to speed run, they don't want to waste their time, they want what's productive toward their goals, it only makes sense that there are going to be people who get tired of wasting gil and time just for the sake of doing it the correct way, and a lot of people have run out of patience - some faster than others.. Can we really fault them for that?

    This isn't a problem with the community, this is a problem with the game design. SE needs to change the way dungeons work.. It's that simple. Rather than the patient having contempt toward the impatient, and the impatient bitching at the patient, we need to just acknowledge the game itself has a flaw in its design and it is up to SE to fix it - otherwise we're all just being silly arguing to one another about something that isn't either parties fault.

    Mobs need to drop gear, or tomestones - probably tomestones above all else to really make everyone happy, but they need to do one or the other, or both. Gil would be nice too, even a marginal amount of gill would add up quickly enough to make most people happy. Or hell even, just make it where you can't progress until you clear a room - this is the least favorable option of all by far, but it at least plugs the hole. (It won't make people happy though, and is the riskiest of all options..)
    (2)
    Last edited by Krisan; 09-12-2013 at 08:56 AM.

  3. #3
    Player
    Tristaris's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Tristaris Amaranth
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Because it costs more durability as a tank, to fight the trash, than for me to suicide run through the entire dungeon.

    There is absolutely nothing that the trash drops that rewards you for the efforts.
    (0)

  4. #4
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Tristaris View Post
    Because it costs more durability as a tank, to fight the trash, than for me to suicide run through the entire dungeon.

    There is absolutely nothing that the trash drops that rewards you for the efforts.
    But what about that 1 gil?!
    (0)

  5. #5
    Player
    Zacky's Avatar
    Join Date
    Mar 2011
    Posts
    32
    Character
    Zack Firewing
    World
    Phoenix
    Main Class
    Gladiator Lv 70
    I think would be nice to clear everything if you get a boost on points, but since it's no happening and to collect them takes so much times, i think speed runs are a must.
    (0)

  6. #6
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I am a person who despises speed runs, skipping trash, and any type of exploit. I speed run AK all day everyday because I am literally punished for playing the game as it was intended. There is too much trash, it takes longer to clear all the trash than it does to kill all 3 bosses in AK, and it takes too many tokens for a full set of gear(i'm ok with this personally, I like grindy, but I don't want to farm the same dungeon 60 times for 50 mins and receive no reward, and instead punishment from clearing the trash when I can do it in 20 ). It also costs me more in repairs by killing all the trash than skipping, because this games durability system PUNISHES you for PLAYING and not for DYING. Essentially no death penalty, why wouldn't I suicide as much as possible to skip encounters that cost me more gil than dying to them to get past them?

    Fix the infinite trash, make them more rewarding, fix the horribly broken durability system and add a death penalty. Problem fixed.
    (3)
    Last edited by Shiyo; 09-12-2013 at 09:32 AM.

  7. #7
    Player
    Devilair's Avatar
    Join Date
    Aug 2013
    Posts
    66
    Character
    Air Bearstrom
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    I don't like speedruns. At all. Skipping monsters pisses me off, i'm the kind of guy that when sees some monsters in a dungeon needs to see panic and destruction unleashed upon them.

    But this time it's understandable. AK is extrmeely long if you do all the trahs, you don't get ANYTHING for the effort but a large repair bill and that's it.
    Again tough, turns out most speedrunners are complete and utter assholes. When they meet someone that's new instead of explaining shit it's just "LOLCYA", instead of teaching they act like entitled asses and that's just awfull. You wanna speedrun? teach people how to do so then. Or if you don't want to stick to your fucking fc, nobody needs you if you're just gonna be toxic to the community.

    Then again i'd love to see an incentive to clear all the trash, like clearing certain numbers of mobs gives an increasingly growing amount of stones. 5 -> 10 -> 15 -> 20 -> 25 for example, making it faster to get your AF2 but at least giving you an incentive to kill trash.
    (3)

  8. #8
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    I don't enjoy clearing AK trash 60 times while I farm up my tokens. I can literally heal through them while watching a video in my second monitor by this point.

    I do enjoy killing AK bosses. I've done it 30 times and they're all still fun fights to heal. Heck I don't even mind teaching first-timers how to speedrun and how to kill the AK bosses, I do it all the time even if it means we'll wipe a few times while learning or spend just as long in the dungeon as a full clear. I'm not one of those people who will ditch/berate a party for queuing up in the duty finder without knowing the fights, because if I want a perfect 15 minute clear I'll form a premade instead. But clearing the trash is just not very fun for me at this point, not after I've run the dungeon so many times.

    I receive absolutely nothing from the game for slogging through the part I don't enjoy (the trash) to get to the parts I do like (the bosses) except a larger repair bill. If the mobs dropped some gil so that you actually came out ahead by killing trash instead of with a massive loss, or if tokens were spread out such that more tomes could be obtained by clearing both the trash and the bosses, then I'd consider doing full clears. But otherwise, I (and most of the level 50 playerbase) will continue doing what is more efficient (and for many, more enjoyable).
    (0)

  9. #9
    Player
    Shigaru's Avatar
    Join Date
    Oct 2012
    Posts
    77
    Character
    Shig Kalm
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    OP, why does it hurt your feeling so much that people don't play the game your way? The people aren't at fault here, SE is. If they made the trash rewarding at all, people would do it. Make them drop gil. Give them a 2% chance to drop a good piece of gear or a tomestone of mythology. Anything to make people actually want to clear.

    SE made it -punishing- to kill the trash. Even if you don't take a single hit, you lose durability because of invisible exp the enemy is worth. For what? a small chance at a 1 gil drop per mob? No thanks. I play a game to enjoy it, not to get punished. The answer isn't taking out speed runs, its making the non speed content rewarding and/or fun.
    (0)

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