Why?
You get gear so you can fight monsters. Yet you skip all the monsters to get gear.
I think this community is missing the point.
I hope they make this impossible soon. Pretty much ruins the entire points of an MMO.
Why?
You get gear so you can fight monsters. Yet you skip all the monsters to get gear.
I think this community is missing the point.
I hope they make this impossible soon. Pretty much ruins the entire points of an MMO.
A full set of AF2 costs about 3200 tomestones of mythology for each job. The joys of farming a dungeon the long way when you get 40 tomestones per run soon lose their sheen.
What are you going to fight with that gear exactly?
You don't need that gear to fight the dungeon trash mobs. At level 50 you only lose (time and gear durability) when fighting them. It would be a different story if the non-boss monsters in level 50 dungeons would too be interesting and challenging in some ways and there would be tricks to and additional rewards from killing them (like in 1.0 where you got extra chests from killing certain monsters in certain order, for example). No one gears up just to kill some monsters which don't provide any challenge or rewards.
I prefer to get gear to be able to beat harder dungeons/primal/bosses.
Once they are beaten speed running boring old content is the fastest way to farm said gear so why not ? If you think fighting the same boring easy groups of monsters is fun after 5+ runs then I think you are in the minority i am afraid.
Also once you get to the binding coil of bahamut stage, there are many small bosses which require killing to be able to progress, so I don't see anything wrong with skipping the trash mobs in the easy dungeons.
http://solitude.guildwork.com
Not this guy again. I'll try to use words you'll understand: dungeons are providing no source of income at the expense of progression. Trash (random monsters littered throughout a dungeon that provide no benefit other than experience or junk for vendor selling) provides no benefits whatsoever (no trash to vendor, no gil generated, some materials here or there, and no loot dropped) and has far reaching penalties: damaging armor. The majority of what items, which is very little, that dungeons generate cannot be sold for a decent amount of money generation, and what armor does come out of dungeons is simply being switched from one hand to another, and the taxes taken from those individuals is yet another gil sink on top of repairs.
All the previous issues aside, players run dungeons to progress in tier and difficulty. A player will run Wanders to progress to Keep, and from Keep to eventually The Crystal Tower; and only ever entering these dungeons for the vertical progression, challenge, and fun the boss fights bring. The majority of trash mobs have no mechanics, and simply are health pools to be burnt through, and are difficult for the sake of being difficult--a bad design also. The fault doesn't lay in the player's hands for avoiding tedious encounters, but the developer's for creating such poor mechanics or dungeon design, and with such steep penalties in place no player is going to want to invest time in matters that have negative or harmful effects. You, ofcourse OP, are the exception to the rule and others like you: masochist douche bags who believe their way is the only way to play--a sort of totalitarian point of view.
Your signature explains much of your mindset, ignorance, and self entitlement. I don't know if you post to increase your count, to simply cause hate, or because you're bored, but if you can't understand why players are farming dungeons for Allagan Tombstones, and why players are avoiding useless trash then you don't understand dungeons or their design: progression is the name of the game (either horizontally or vertically). No one gives a good GD about your anecdotes or rhetoric's.
Last edited by Brolleun-Hunter; 09-11-2013 at 06:57 PM.
I'm biased but I like speed runs. Especially as a tank, the repair rates are crazy expensive. Nearly went broke but got lucky with materia and sold them. Still broke but getting by barely. Can't wait for the update for repairs.
sorry but i much prefer speed running for 15-20 minutes than having a fail group of randoms take almost 2 hours to clear everything for 80/40 tomestones. you can have fun doing it the long way all you want.
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