the best way to train/learn is to level only via dungeons. i did that, and it taught me a lot on both gld and mrd.
honestly, if a tank can *master* dungeons from brayflox onwards i woukd think he is pretty damn formidable.... but many just zerg fates, of quest if its their first class.
The 2nd Guildhest is the best one for tanking, first one, most of the time DPS aggros all over the place without a care for the tank.
how about mob positioning training ie quit the damn wiggling around damn it every melee in the game has positional rotations and your squirming is hurting the group.
The pressure of being a tank (and healer I might add) in this game - so fun...
I can honestly see why many players prefer being DPS' though and why there's a shortage of tanks in this game lol.
Are you serious? Apart from dodging the red and keeping threat on everything we have to make sure the mob is perfectly still so you do less work? Give me a break and try paying attention you face rollers.
It does. You're told to "guard your fellow man" - Mylla gave a nice little speech about how our comrades can't take a hit because they're on the offensive, and it's our duty to protect them.
As for learning how to tank - that's what the lower level dungeons are for. First time I ever ran a dungeon it was as a tank - same with my roommate (who has zero history of MMOs). I've played MMOs before, so it wasn't bad, but he had one wipe in Satasha Seagrot and that was it. Mind you, he's on the PS3, so when everyone raged at him for his first wipe (and then they left), he was pretty much left with just taking heat.
I feel like a much more viable solution to learning how to tank is for people to actually be empathetic in the first two-three dungeons instead of expecting a "l33t pr0" speed run. Giving the tank a few tips actually teaches him/her how to be better. Raging at them does nothing.
it's not always the tank. PS3 targeting doesn't help for example, when its bugged and even with enemy only filter you target carbuncle. Flicking through dozens of enemies is tough.
Sometimes you just need to let the tank built hate. Many times I threw a tomahawk only to find dps were already pounding on monsters. Also if I set a mark, it doesn't help if people are targeting other monsters so you may lose hate. Tanking could be made a lot easier for newbs, it seems you need to be skilled to be a good tank. Thankfully for me I was a wow player years ago so I know. If people steal my hate, it can be hard to re-build.
Same with healers, carbuncle makes instances harder because of bugged targeting and healers always seem to charge in with dps before tank can build hate.
We aren't wizards, and we have poor aggro moves compared to other mmorpgs. From what you described, doesn't sound like the paladin did anything wrong, so maybe it was your team.
I'm an experienced and a very good tank in another mmo, but it was still a learning experience for FFXIV glad/pally tanking here. It was a bit of a shock to find no taunt or aggro leech skill here, but the extra work is making it fun and a new tanking experience.
I wouldn't even say I was a great tank here, but am approaching good, I think, and still improving.
But the point is, while I appreciate and largely agree with the OP, no amount of quest training really does the trick. In the end it just needs a lot of dungeon running and urge to constantly improve. But such is always the case when tanks and heals need to make the transition from solo to group play.
If you can't take the time to read the tool tips that explain your move, which in turn, allow you to learn how to tank...well maybe you just shouldn't be putting other peoples HP in your hands. Maybe you should DPS.
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