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Thread: Tank Training

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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    Tank Training

    Tanking is not hard when people are playing their jobs properly. I'm a good tank, I hold single-target hate and aoe-hate. I can chain-pull and I can ride my cooldowns.

    I haven't played Marauder yet, but my Paladin is 50 and I feel like the gladiator/paladin quests don't do a lick to teach you to tank.


    Tanks need some sort of playable guide to teach them to tank. I've run into so many paladins near level 30 that haven't figured out Flash is based around the caster rather than the target. Their misunderstanding makes sense, since FFXI's flash was based on the target and a lot of people are coming from XI, but *how did they get to 30!~.

    Most tanks don't aoe enough and suddenly I'm tanking on my white mage, or a blm is tanking or a melee dps is trying to save my arse while the tank just chops away.

    Having leveled CNJ/WHM to 33, I liked how it put me in a position where I needed to heal targets, and assist them with dps/use sleeps. Had I not known already, that would have taught me something of how to play WHM.

    Adversely, I felt like in most of my paladin quests, taunting off the NPCS (who were usually bigger, badder, better paladins) was more likely to get me killed than anything.

    Tanks need a series of quests to teach them
    1. How to single target tank. RoHalone combo is our best dps too so this is easy. Make something with a fairly tight dps requirement
    2. AOE Hate. They need some instance with an npc healer where they must keep up aoe hate. This fight should go on long enough that the Paladin needs to spend all of his mana to maintain the hate, so that he needs to riot blade. Alternatively perhaps a disease that slowly drains the paladin's mp.
    3. Rotating cooldowns
    4. The importance of getting out of red and of keeping the boss turned away from the healer so they don't have to dodge your red as well.
    5. The importance of not letting things hit you in the back. Sometimes it can't be helped, but really, just because you picked the bat doesn't mean you should let the two skeletons hit you in the back, it does more to your incoming damage than you might think.
    6. How provoke actually works.

      When you take more damage, I have to heal more, which means I'm generating more hate, which means that I'm probably going to get hit and need to heal myself--generating more hate.

    Edit: Apparently, I should read quest text more because it apparently says to use flash.

    In any case, a lot of people aren't actually learning anything as anyone with a fair amount of dungeon experience can tell you.
    (14)
    Last edited by Steeled; 09-11-2013 at 06:30 PM.