My point through this discussion has been that the game engine is so horribly unoptimized that whatever gains DX10/11 bring to the game would be laughable. Also, it's not magic. The engine won't become multi-thread optimized by itself. The physics engine is not gonna port itself to directcompute, etc., it will require a lot of work. To be more clear, if you straight port a game from DX9 to DX11 you would see frame rate changes between +-3%.

Quote Originally Posted by Dhalmel View Post
They don't really need to add tessellation just to use DX11, they need to at least use the compute optimizations to have the game run better for modern hardware.

Don't you find it odd for an DX9 game to have a Intel Core i7 as their recommended CPU. I've seen better looking DX9 hell DX10 games that need that don't much CPU power.