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  1. #1
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    Captain Lalafist
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    Odin
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    Community reps! Something you may have forgotten.

    Hello.

    I think that you may have forgotten to translate this post from the producer regarding the redesign of areas(?) that he posted right after the forums went live:

    http://forum.square-enix.com/ffxiv/t...ll=1#post19787

    If this was intended from the start, then you can ignore this thread .
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  2. #2
    Player
    Dreamer's Avatar
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    Mar 2011
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    Balmung (USA, EST)
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    Mocha Leporina
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    Balmung
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    Conjurer Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Hello.

    I think that you may have forgotten to translate this post from the producer regarding the redesign of areas(?) that he posted right after the forums went live:

    http://forum.square-enix.com/ffxiv/t...ll=1#post19787

    If this was intended from the start, then you can ignore this thread .
    It looks like a response to a specific thread? I don't think they generally translate those, though I may be mistaken. For those wondering, here's the google translation of the post.

    Producer / Director is Yoshida.

    Everyone, MAP Thank you for complaint.
    Yoshida also like you to MAP's specifications, there is a strong sense of crisis,
    There are an enormous amount of work is well advanced plans for redesign.
    However, as already pointed out that Itadai in order to fundamentally fix the
    You will get to give me a time.

    Therefore, the current MAP collision mitigation (steps / Relaxation caught) is followed by steady,
    In a parallel measure to promote the long term planning radical refurbishment.
    I *think* it's basically saying that the map changes for hills/obstacles are an ongoing process as part of the overall changes they're making to world design.
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