Quote Originally Posted by Arale View Post
This was a bad choice from 1.0 in my opinion. I would rather primals and any enemy with this loot system drop specified tokens in addition to a 1 random item. This way, the person who has done 10 or 15 runs and received no drop to show for it has enough tokens to buy the weapon they want from a vendor, thus rewarding time invested in a more gradual way. This 30-60 or more runs for 1 weapon is pretty bad game design in my opinion.
Best idea IMO. But you can't expect much from dev's who's idea of end game is chain running the same boss fights/instances over and over again.