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  1. #1
    Player
    Arale's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    298
    Character
    Aylaine Gray
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    This was a bad choice from 1.0 in my opinion. I would rather primals and any enemy with this loot system drop specified tokens in addition to a 1 random item. This way, the person who has done 10 or 15 runs and received no drop to show for it has enough tokens to buy the weapon they want from a vendor, thus rewarding time invested in a more gradual way. This 30-60 or more runs for 1 weapon is pretty bad game design in my opinion.
    (1)

  2. #2
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Arale View Post
    This was a bad choice from 1.0 in my opinion. I would rather primals and any enemy with this loot system drop specified tokens in addition to a 1 random item. This way, the person who has done 10 or 15 runs and received no drop to show for it has enough tokens to buy the weapon they want from a vendor, thus rewarding time invested in a more gradual way. This 30-60 or more runs for 1 weapon is pretty bad game design in my opinion.
    THIS.
    Oh, this.

    Meanwhile, I'm at 60+ Ifrit runs and a dozen Garuda. Never seen a lance drop even once.
    I'm not able to express of extremely tired and deeply nauseated I am by this.
    (0)

  3. #3
    Player
    RicFlair's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Ric Flair
    World
    Cactuar
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Arale View Post
    This was a bad choice from 1.0 in my opinion. I would rather primals and any enemy with this loot system drop specified tokens in addition to a 1 random item. This way, the person who has done 10 or 15 runs and received no drop to show for it has enough tokens to buy the weapon they want from a vendor, thus rewarding time invested in a more gradual way. This 30-60 or more runs for 1 weapon is pretty bad game design in my opinion.
    Best idea IMO. But you can't expect much from dev's who's idea of end game is chain running the same boss fights/instances over and over again.
    (1)



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