@Stormsoul
Actually all six of my friends completely dropped their main quests to FATE spam lol
@Stormsoul
Actually all six of my friends completely dropped their main quests to FATE spam lol
I see nothing wrong with that.
A) they have to do those quests eventually to unlock the dungeons. Whether now or later, they will do that story.
B) only thing they miss out on doing that is normal quests, and those don't teach you to play any more than fate spamming
C) you can do the whole story without cliffhanger or interruption. The game plays more like a Final Fantasy game when you save a bulk of the story for 50.
First, I want to point out that I hate grinding fates. It's extremely boring and alienating.
Said so...
Don't nerf fates.
Buff dungeon exp. Buff leves exp. Buff mob grinding exp.
Give us *choices*.

FATEs need to be nerfed. They need to cut the experience earned by half. Then they need to take that experience and spread it evenly between guild leves and guildhests. Dungeon experience isn't that bad, but they need to improve the dungeon loot tables so people earn more gil by running them.
If they do it your way, then the speed of leveling will be even faster than it is now. By leaving the overall amount of experience available at the same level, but spreading it out more evenly between all of the activities in the game (guild leves, guildhests, dungeons) then more options for leveling will exist. Right now FATEs are the only viable (time vs reward) option.
A smart man learns from his own mistakes; a wise man learns from the mistakes of others.
Probably the most sensible and reasonable post I've seen so far, compounded by you not being a fan of the actual play style. +1 internets to you
This seems to be the main argument for nerfing the FATE system, but the claim that FATE grinding is the only viable option (time vs reward) relies on incorrect assumptions:
1. Experience is the only significant reward; story progression, exploration, item acquisition, and adventuring in general are of minimal value.
2. FATE participation is an exclusive and continuous activity that cannot be done in combination with any other form of leveling.
Clearly, neither of these are true, so I don't understand why people are taking such an extreme viewpoint.
Last edited by Mitski; 09-25-2013 at 03:30 AM.
And people would be more than happy to do other things if dungeon, leve and guildhest xp was boosted to the point that it was rewarding to do so. Leveling purely on those 3, however, would take months for a single character. It would be more lucrative to level multiple characters using quests and story quests, thus sleeping the entire multi-class system in the face.This seems to be the main argument from everyone complaining about the FATE system, but the claim that FATE grinding is the only viable option (time vs reward) relies on incorrect assumptions:
1. Experience is the only significant reward; story progression, exploration, item acquisition, and adventuring in general are of minimal value.
2. FATE participation is an exclusive and continuous activity that cannot be done in combination with any other form of leveling.
Clearly, neither of these are true, so I don't understand why people are taking such an extreme viewpoint.


You are exaggerating here, dungeon xp is only slightly slower than FATEs.And people would be more than happy to do other things if dungeon, leve and guildhest xp was boosted to the point that it was rewarding to do so. Leveling purely on those 3, however, would take months for a single character. It would be more lucrative to level multiple characters using quests and story quests, thus sleeping the entire multi-class system in the face.
Enough to be noticeable, not enough to take 4x as long. At worst, it might be about half as fast, but generally I find with a good group the xp is comparable.
If you find a good/sociable group, it's a lot more fun and refreshing to do a few dungeons in between your FATE grind.
Though grinding dungeons is just as bad, and the grind in general in this game is awful =(
I completely agree though that leves and hests are beyond worthless.
They are just so, so awful. At least give them the 50% xp boost that FATEs and dungeons get once you reach max...ugh.
You're setting up a comparison between 2 extreme (and exaggerated) positions. If you want to have a serious discussion, let's be serious:And people would be more than happy to do other things if dungeon, leve and guildhest xp was boosted to the point that it was rewarding to do so. Leveling purely on those 3, however, would take months for a single character. It would be more lucrative to level multiple characters using quests and story quests, thus sleeping the entire multi-class system in the face.
It would not take months to level without FATE exp.
Leveling methods are not all or nothing, so there's no reason to force the discussion into all FATE vs no FATE.
You're still assuming there's no value to doing any activity besides how much exp/hour it yields.
Leveling multiple characters would forfeit all multi-class benefits - cross class abilities, bonus exp, shared equipment, early chocobo, etc.

Yes thank you for fates. I also made some friends while doing fate trains.
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