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  1. #11
    Player
    Starfox71rt's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Moby Tia
    World
    Diabolos
    Main Class
    Conjurer Lv 50
    I personally think that FATE is fine the way it is however I do fear that in 3 months or so, a vast majority will have multiple level 50s and will have run out of content prior a new patch and/or expansion which will cause some players to move on. That is not a favorable outcome of this system. Long term, I hope that any new expansions will not have FATEs in the new areas and as such players will need to have alternative options to leveling up. In this future state, new players can still use FATEs in the original areas to catch up to the existing player base.
    (2)

  2. #12
    Player
    Panz's Avatar
    Join Date
    Aug 2013
    Posts
    14
    Character
    Panz Basuei
    World
    Excalibur
    Main Class
    Archer Lv 50
    My opinion: I think the argument that FATE leveling produces bad players while having to run (5-10 dungeons, 1 time each while leveling) makes a great player has no merit. Solo questing (minus the class quests, which even if you are FATE grinding you still have to do) doesn't magically make someone a good group player. Neither does doing a handful of dungeons while leveling. So, regardless of FATE grinding or not, people will be bad at level 50. Some will get better, others will not.
    (2)

  3. #13
    Player
    MaxxPower12780's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Apple Sauce
    World
    Cactuar
    Main Class
    Conjurer Lv 48
    All arguing aside, I'm glad this thread was started. I hope this will be a place for people to show their support of the whole FATE concept, not just a place for people to bash each other.
    (1)

  4. #14
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    i still can't for the life of me see where people are coming from with the 'fates prevent people from learning to play the game' argument.

    first of all -- just stop and think for a bit. how many people do you really think are putting their main quest on hold for their first class and just grinding fates while skipping the story/dungeons? it's practically unheard of.

    people grinding fates are generally people trying to level up other classes -- surprise, surprise, FATEs/dungeons are the only constant source of reliable EXP once you've run out of sidequests, leves, and guildhests. dungeons have extremely long queue times which are prohibitive to DPS players, so that isn't really an option for most of the playerbase.

    new players who have yet to really learn MMO roles and expectations aren't going to skip the dungeons. but even so, the dungeons arent going to magically make people who participate them into skilled players. the best way to learn to play an MMO is to seek out optimal strategies from an external source (forums/fansites/experienced friends/etc) and perfect them.

    FATEs aren't and never will be a problem that is plaguing the playerbase with some absurd inability condition. bad players exist in MMO's regardless of what systems are put in place. i suggest anyone who blames this on FATEs to get real, and to stop using a completely flawed argument.
    (1)
    Last edited by Stormsoul; 09-14-2013 at 01:31 PM.

  5. #15
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Sucks new players wont have anyone to group up with for dungeons in a few months. Players leveling alt classes will just do fates anyway. Making it nearly impossible for a new player to advance in the story in a few months.

    Don't delay your story quest, get them done now while they can still be completed.
    (0)

  6. #16
    Player
    AldoVonAlexandros's Avatar
    Join Date
    Sep 2013
    Posts
    444
    Character
    Aldo Von'alexandros
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    The problem is that people is not gearing propperly, they could learn how to master their char, but what about gear? Ive seen people playing mazes with normal eqp
    (0)

  7. #17
    Player
    ffxipupwhm's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Nunuto Nuto
    World
    Faerie
    Main Class
    Conjurer Lv 47
    Quote Originally Posted by Calypsx View Post
    Sucks new players wont have anyone to group up with for dungeons in a few months. Players leveling alt classes will just do fates anyway. Making it nearly impossible for a new player to advance in the story in a few months.

    Don't delay your story quest, get them done now while they can still be completed.
    Regardless of my opinion on FATES, this is an interesting point. Taking this point even further, aren't people saying that the main Gil source for this game is based on constant new players who are generating Gil through the story quests, and last I checked the story quests require the dungeons, hmm...
    (0)

  8. #18
    Player Acaelus's Avatar
    Join Date
    Aug 2013
    Posts
    136
    Character
    Acaelus Thorne
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by ClockworkSpectre View Post
    If you really think that is why people want them nerfed then you a clueless. While there may be a few like that, people like me are worried for the long term survival of the game, the way it effects the in game economy and that people are hitting 50 without understanding how their class/job functions. The FATE system is basically like handing level 50 to people without having to put in any effort, that is not how an MMO should run. As stated by others there is not risk involved for the reward, its lazy and requires no challenge.
    Let's be honest here, even with a more strict leveling curve, there will still be people that won't understand class/job functions. That's every MMO. FATEs are working as intended, and tbh the faster those people level to 50 the faster we find out they suck and don't group with them. Everyone thinks it is the responsibility of the community to train others, but in reality it isn't. It's a game, not a job.
    (0)

  9. #19
    Player
    Moontide's Avatar
    Join Date
    Sep 2013
    Posts
    146
    Character
    Liliha Liha
    World
    Mateus
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Acaelus View Post
    Let's be honest here, even with a more strict leveling curve, there will still be people that won't understand class/job functions. That's every MMO.
    You are right with that. Plenty of people always choose the path of least resistance. FATEs are that at the moment for FFXIV RR. The suckiness of some players isn't because of the leveling speed per se though, but because of the irrelevance of gear and skill in FATEs. They don't really teach anything beyond which are your character's most spam-friendly skills as soon as the number of player participants exceeds half a dozen. I don't think SE intended to make FATEs such huge group Whack-a-Moles. The scaling doesn't work.

    Most of the arguing in this forum is born from pro/con current leveling speed which is pretty fast even by modern MMO standards. I think the real issue lies in leveling speed only when it's compared to the effort, gear and skill that it takes in comparison to other options. FATE participation should be at least a good deal more hazardous via proper enemy scaling mechanisms (or a good deal less rewarding via proper XP scaling mechanisms if the participant/FATE challenge level rate is too much off. Such an outrage, I know). I don't want things to be any easier than what they are already.
    (0)

  10. #20
    Player
    KodiHivaer's Avatar
    Join Date
    Aug 2013
    Posts
    214
    Character
    Krosa Kaine
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    I will say the reason I enjoy FATEs is one, I want to rank up in my grand company as well as get the gear, without having to wait for weeks to obtain it through provisions or FC Leves. Also, and I get this might sound like a slacker answer, but I roll a paladin main, but I am love the Warrior Relic Armor, instead of leveling both tank classes through dungeons and storylines, I level my MRD with FATEs, with pally gets the more devoted treatment, since if I am ever doing content, I will obviously pick Paladin over Warrior. That, and leveling both Tank jobs one after the other through dungeons seems like such a bore.
    (0)

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