Is there official (i.e. developer) information on the behavior of this attack? It seems useless as an ability due to the following facts:
- It does not place you into melee range at the end of the attack.
- It does not leave your "hitbox" at the starting position (i.e. like a normal ranged attack).
- It's animation lasts longer than the global cooldown.
- It locks you into the animation and prevents all other abilities for the full duration of the animation.
Is it just a broken power? How was it originally intended to be useful?

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