I think Ilvl avg of 45 is fine for amdapor. that would mean you would need afew 50 pieces, your 45 AF gear and you might be all right with one or 2 pieces still of bad accessories.i see
i'd like to know the requirements for each duty
i hope the first two 50 dungeons (Wanderer & Amdapor) won't have too high gearscore requirements
because those dungeons are the main source of fresh 50s to gear up, right?
as for primals hard, yes we actually need high gearscore for those
Last edited by SKYeXile; 09-11-2013 at 01:01 PM.
trf-guild.com
God forbid people police themselves and find that they need better gear to do certain content. It's a shame SE has to force this kind of stuff on to the community instead of letting us deal with it ourselves. Then again the entire Duty Finder system takes all the community control away from the community anyways.
Just sucks that all these features end up being detrimental to people who don't need this kind of stuff imposed on them.
Gearscore was an addon developed by a third party to give your character an average item level based on equipment. The reason it was developed was because back in Wrath of the Lich King there was a fight against a giant tank called Flame Leviathan that had to be done using vehicles. You had seige tanks that were the tank vehicle, catapults and motorcycles that were DPS/support vehicles.
The addon's purpose was to help raid leaders determine who would be placed in the seige tanks, as the stats of the vehicles were determined entirely by your character's item level (average determined by all gear you currently had equipped) rather than role (the big thing about this is that it meant a healer could take up a tank role during this fight by piloting a siege tank, or a tank might be able to do a DPS role if they chose to pilot a catapult or motrocycle). You could have Duelle, Pwner and Snuffy in a raid, and even if Duelle were a tank, if Snuffy or Pwner had better better gear and thus a higher gearscore, they would be placed in the seige tanks because the seige tanks remaining functional during the encounter was pretty much required to win.
The addon was missused by the ignorant masses to determine your worthiness of being part of their group. Which is why groups would measure you by your gearscore (again, determined by your average i-level).
Ditto.Much better than being in a level 50 primal/dungeon and seeing a dps class who's wearing level 20 accessories and a white level 44 weapon.
Last edited by Duelle; 09-11-2013 at 01:04 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
I can see a problem arising if say you are trying to enter the content with your own party server side no matter what gear they have, but the duty finder wont let them enter. Other than that, it will aid in not getting way undergeared people for some high level content, like those people who want to do garuda with a lvl44 aetherial weapon. . . . man
As long as I can bypass it when queuing with full groups, I don't care, DF is for people who solo MMOs and don't have enough friends to fill a small group.
Proud owner of a Goobbue Mount
Hell no. It's easy to get for people who like to do nothing but run dungeons. For those of us that wan't to run them once for achievement and to see what it's like, these kind of things are murder, especially since there is no way to craft half decent gear anymore without needing tomestones. I don't want crafted gear to be BiS, just good enough that I can at least attempt the high level dungeons without running the ones just below 100 times first.
Its certainly easy, but its also a boring monotonous grindfest to have full tier 1.Hell no. It's easy to get for people who like to do nothing but run dungeons. For those of us that wan't to run them once for achievement and to see what it's like, these kind of things are murder, especially since there is no way to craft half decent gear anymore without needing tomestones. I don't want crafted gear to be BiS, just good enough that I can at least attempt the high level dungeons without running the ones just below 100 times first.
trf-guild.com
It's the player base that made GS horrible in wow. They were demanding you be fully equiped with stuf you get in the raid or later ones to even step foot in them. Their current hard keyed Item level system that says "You must have this minimm average to come in' works better. Hoepfully this is like the second kind.
This will do good for the community and reduce bad experiences from people that just don't understand what endgame gear progression is.
Ill explain it in a very simple term everyone can understand.
This is literally the same exact mechanic as locking out a level 15 from a level 40 dungeon...they did this as you were leveling up...When you hit 50 your level doesn't matter but what gear you wear does dictate what you would be able to handle just as you being level 15 dictates that you would be able to run the level 15 and level 10 dungeons...while getting murdered in the level 20 dungeon.
Too many people don't understand this...and while yes its possible to get into a group that's good enough to carry you...as would teaming up with 3 level 40s and running the level 35 dungeon while you are level 15...but they don't allow that...and for a reason...that's all this is.
Sorry I didnt read all post before me. So just my point of view about this "gear check".
Dont mind to have "item level" check, as long as is turn of when you go with full premade ( 4/4 and 8/8). I see no reason to restrict organized play, If group wanna had handicap let them have it
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.