Well, maybe those rushing to endgame will get bored faster then, with even fewer people joining them because most people like to take their time enjoying the game.The problem is that most of the people complaining about Gear not being up to their standards are the people not patient because they're rushing to endgame for the best gear and best stuff as soon as they can.
The current patient members of the community are currently building their character by getting their cross-skills, crafts, gather, and gear ready first before jumping into Endgame and not expecting everyone to already have a full Darklight set and Relic Weapon.


sadly this is a necessary feature in a game with bosses where dps matter for a wipe or success, like demon wall. Right now everyone can enter everywhere, but it's not feasible. The worst amdapor i did was with a blm+brd in af and quest weapon, at first boss we had priest alive+boss+2 golem add alive...at once. This is just wrong.Something tells me this is going to push away a lot of players ( unless the gear score is reasonable) If you need like all Darklight gear to do end game content then this will sure back fire. I feel people shouldn't be restricted of content because there gear isn't up to snuff.
*This doesn't effect me in anyway shape or form, I just feel people will leave if they get restricted because of their gear.* Take it as you will.

sounds like you got bad players more than anything. As a fresh 50 in AF, lv49 white wep, and mixture of 30-49 ilv for my jewlery as a BRD i had absolutely no issues in AK with the other DPS being similarly geared. With groups with ifrit's weps and some darklight and rest ilv55/60 Wall can die before bees. This just shows gear score will help, but unless each dungeon is tiered by needing to complete the one before it to obtain some gear and show progression of skill level to move on, skill levels (not ilevel) will still be a huge handycap.
other important thing that needs to be watched for here will be those who have a bunch of darklight from job one just equiping it on their 2nd job (wrong jewlery and does nothing for current job) to be able to queue, which will gimp them worse than if they just had the correct ear that was too low.


I never played WoW so I don't know if gearscore is considered a bad thing there but I don't see what's terribly wrong with it. Much better than being in a level 50 primal/dungeon and seeing a dps class who's wearing level 20 accessories and a white level 44 weapon.



How else do you expect them to get good gear? I'm just saying, the way some people are now about the gear thing ticks me off. I'd rather play with an undergeared player than a 'leet' screaming at people because they dare to attempt AK in AF.
Last edited by Amyas; 09-11-2013 at 10:16 AM.



Gearscore was an addon developed by a third party to give your character an average item level based on equipment. The reason it was developed was because back in Wrath of the Lich King there was a fight against a giant tank called Flame Leviathan that had to be done using vehicles. You had seige tanks that were the tank vehicle, catapults and motorcycles that were DPS/support vehicles.
The addon's purpose was to help raid leaders determine who would be placed in the seige tanks, as the stats of the vehicles were determined entirely by your character's item level (average determined by all gear you currently had equipped) rather than role (the big thing about this is that it meant a healer could take up a tank role during this fight by piloting a siege tank, or a tank might be able to do a DPS role if they chose to pilot a catapult or motrocycle). You could have Duelle, Pwner and Snuffy in a raid, and even if Duelle were a tank, if Snuffy or Pwner had better better gear and thus a higher gearscore, they would be placed in the seige tanks because the seige tanks remaining functional during the encounter was pretty much required to win.
The addon was missused by the ignorant masses to determine your worthiness of being part of their group. Which is why groups would measure you by your gearscore (again, determined by your average i-level).
Ditto.Much better than being in a level 50 primal/dungeon and seeing a dps class who's wearing level 20 accessories and a white level 44 weapon.
Last edited by Duelle; 09-11-2013 at 01:04 PM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)


How's that guy supposed to get better stuff if he's barred from playing the game?
They're not barred from playing the game. I don't think you're understanding this completely. The idea is that you get the proper gear in order to get into that content.
How are you supposed to complete content that your gear is not up to par for?
You go back and get gear that IS up to par. It's a simple thing, and it's not too much to ask for.

It is one of those "HELL YEAH!" if done right but "OH GOD NO" if done wrong type of situations, I personally think it is a good thing.
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