People, the reworked game just came out. Due to it being a different system from 1.0, you could easily consider it a "new" game. The system in place is more than enough to allow players to continue their progressive routes for a while. Will they change things to make it less of a FATE grind? Probably. By 5.1? Maybe... it'll be out sooner than most people realize. I'm hoping for an increase to dungeon exp or rewards, even if it's just a daily thing per instance

FATE might be the current dominant strategy when it comes to exp, but for a new game, there are a lot of alternatives available for decent reward. The "A: Running instances . which isn't an option for DPS since the queue is long, also instances are 'slow'exp" isn't really noteworthy. This game is exceptionally simple to find people to group with, be it through /shout or through your FC/LS. It helps quite a lot that any one character can level multiple classes/jobs. All it takes is a bit of initiative to create a group (or join one).