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Thread: The job system

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  1. #27
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I honestly feel like the job system and cross-class skill system is a relic from 1.0 they simply kept to not piss off 1.0 players. Should've completely deleted the job and cross class system, considering a Conj is a WHM at level1, a PUG is a monk at level1, etc. The only class that COMPLETELY changes by changing it's job is arcanist - > scholar. A summoner is basically an arcanist with ifrit.

    The amount of choices you have with cross class skills make little to no sense, you're basically given 3 skills that are "duh", then the others are "Why would you ever take this?" or "these don't do anything". No choices, no options, just obvious cross-class skills every single person is going to take.

    It's just going to make things so annoying and harder on the devs when they want to add new classes, it's already stupid enough a scholar has to play 30 levels queueing up dungeons as a DPS until it can finally become a main healer at 30. What if they add a class to conj that's DPS, conj has to heal for 30 levels then can finally DPS once it dings 30? Silly, and when they add new branches to jobs players can instantly start playing that the second it's released because it'll just be a simple quest to unlock it. Not very fun.


    I miss the subjob system, I miss 1.0's armory system, I personally would've like something better, right now the cross-class system is so generic and unfinished with little to no options or fun. All the cross-class might as well be given default to every class and no one would tell the difference.

    The attributes you get leveling up also has no options, you're just going to max your main stat.
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    Last edited by Shiyo; 09-11-2013 at 09:10 PM.