lol... macros like this encourage mediocrity.
lol... macros like this encourage mediocrity.
Macros are crap nothing beats ingenuity in the middle of heated battle....
I wish I could quote you, but the stupid 1000 limit.
Anyway...
1. Yes. Also, you can use blunt arrow for a TINY dps boost if no interrupt is needed. Amendment to this: Misery's End/Bloodletter is HIGHER priority than cooldowns. They more than double your "dps" for that gcd.
2. I attempted a wait macro, but that sucked, so, nope!
3. No clue, attempting to theorycraft value of crit but have other work. For now, crit is safe, as is determination. If you have sockets open, use crit materia. Crit is ~14.4 crit rating = 1% crit.
4. Flaming arrow single target is lower than barrage (so, last, maybe ahead of quelling if you aren't in danger of pulling). Shares same cd as internal release, so use it after release. Also if you didn't know this, flaming arrow is also off the GCD, so use it as lowest priority (above blunt arrow) inbetween GCD dps increase IF the target is not going to move. NEVER use a gcd for this move.
Last edited by pandabearcat; 09-14-2013 at 12:25 AM.
am I the only one that thinks rotation macros are counterintuitive? what if I wanna weave bloodletter into other skills?
I dunno what you mean by "weave".
And if you mean "use in between gcds" then I would say, well, who cares what you're "weaving" it in between, just as long as you use it whenever its up =P
But macroing it to heavyshot will result in dps losses, not from "weaving" issues but from using it on gcd when it should only be used off gcd.
I'm not really understanding why it would [definitively] be a DPS loss to prioritize Bloodletter.
Can you give me an example?
I can see how it would be a DPS loss in some circumstances, but a DPS gain in others.
For example: what happens if River of Blood procs while you are delaying using Bloodletter because you prioritized Heavyshot?
Wouldn't it be a DPS GAIN in that circumstance to use Bloodletter first instead of wasting the River of Blood proc?
I think the potential for extra procs would pretty much even out against the "in between GCD" strategy over time.
Of course. DoTs tick every 3 seconds, all of them do.
This is the "best" scenario for your case, prioritizing bloodletter.
[0.0 sec] - Heavyshot
[1.25 sec] - Bloodletter
[1.26 sec] - River of Blood
[2.5 sec] - Heavyshot
[3.75 sec] - Bloodletter
[4.26 sec] - River of Blood can proc again
As you can see...even if River procs IMMEDIATELY after you bloodletter, by delaying till the next inbetween you still have 0 chance of missing a river of blood.
If all dots tick every 3 seconds on the same tick timer, and GCD is 2.5 seconds (or less with skill speed gear) then how is it that I've been able to [heavyshot] [bloodletter] [heavyshot] [bloodletter] .... 5+ times in a row without delaying the GCD?
Best case scenario if the 3 second "stacked" tick theory is true, your 4th bloodletter in a row would delay the next GCD by a fraction of a second, and your 5th would come up after the GCD. Right?
That's just not what I'm seeing in-game.
Last edited by Bardo; 09-17-2013 at 03:18 AM.
The lazy macro is rarely the optimal rotation. Surprisingly, Bard DPS is pretty dynamic, with River of Blood procs as well as the plethora of off GCD buffs. If you are clearly trash or doing shit on farm status, the lazy macro is amazing. But if you are attempting new and difficult content, having every skill on separate buttons will allow you to ebb and flow with the fight.
Personally, I use the weave method as it gives me full control of my character. Yah, there are way more buttons to press, but it's worth it in the end.
Here's a question... Is stacking buffs really required?
Let's say you use Raging Strikes 20% dmg buff for 20 seconds and then after use Blood for Blood 20% dmg buff for 20 seconds. That would mean you received 20% dmg buff for 40 seconds.
Stacking them at the same time would be 40% dmg buff for 20 seconds.
20% buff for 40 secs and 40% buff for 20 secs are the same.
you might see bigger numbers on screen if they are stacked, but it's more important that they are never off cooldown than anything.
Internal releases 20% crit rate might make bigger numbers on screen when used the same time as damage buff, but it would be more important to use it everytime it's up than wait without buffs for one big attack.
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