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  1. #1
    Player
    Lunar_Wind's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    12
    Character
    Lunaretic Silva
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    I agree with the Great Idea comments, although I'm not sure how easy it would be to differentiate this from the NM based Levequests. Perhaps simply split the NM quests out into their own 'Hunts' section?

    Example: Each levequest timer refresh, 1 Hunt per level range is offered, (e.g. 1-20, 21-30,31-40,41-50). Hunts are given a 45 Minute timer from their start at the Aethryte and the players are given some small clues on things like location to find the monster/how spawn it and maybe a few simple tips on fighting it.

    Another possible issue would be players going at these with 15 player parties in order to just zip through the quests for Loot. The best way to probably solve this and also make the Hunts memorable and challenging would be to impose a maximum party size and limited difficulty settings, say 4 or 8 man party size cap and 2 difficulty settings (Low and High). This would hopefully encourage smarter play rather than just dumping a lot of players at the Hunt Bosses for gear.

    It's inevitable some guides would come out for the Hunts, but a small element of randomization (such as location or precise spawn conditions) and such would probably keep them from being too bland after they've been out a month or two.
    (0)
    Last edited by Lunar_Wind; 03-14-2011 at 05:29 AM. Reason: Fixed typo

  2. #2
    Player
    VagabondPriest's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    35
    Character
    Brunomichael Vagabond
    World
    Excalibur
    Main Class
    Thaumaturge Lv 30
    Quote Originally Posted by Lunar_Wind View Post
    I agree with the Great Idea comments, although I'm not sure how easy it would be to differentiate this from the NM based Levequests. Perhaps simply split the NM quests out into their own 'Hunts' section?

    Example: Each levequest timer refresh, 1 Hunt per level range is offered, (e.g. 1-20, 21-30,31-40,41-50). Hunts are given a 45 Minute timer from their start at the Aethryte and the players are given some small clues on things like location to find the monster/how spawn it and maybe a few simple tips on fighting it.

    Another possible issue would be players going at these with 15 player parties in order to just zip through the quests for Loot. The best way to probably solve this and also make the Hunts memorable and challenging would be to impose a maximum party size and limited difficulty settings, say 4 or 8 man party size cap and 2 difficulty settings (Low and High). This would hopefully encourage smarter play rather than just dumping a lot of players at the Hunt Bosses for gear.

    It's inevitable some guides would come out for the Hunts, but a small element of randomization (such as location or precise spawn conditions) and such would probably keep them from being too bland after they've been our a month or two.
    I disagree with making the hunts into leves. I find leves a little boring and I would rather go to the boards in the pub to get the hunts with no time limits because it might take 20 mins just to find what special ways to make the NM pop. I also do not want to go to a crystal just to activate a hunt for a NM its just wierd. Once you make the NM pop it can be an "instance" so multiple people can hunt the NM and not have to wait for it to respawn. Also I disagree on the difficulties rating for NMs from a Hunt it takes away from any challenge the game might be able to offer. Difficult ratings just offer do you want to die in 1 hit or 2 no real challenge really comes from any of the rating I have been through. If people want to go in with 15 players just to zoom thru the NM thats on them, I know I want the challenge and I won't go in with 15 people just because others do that and I won't complain just to take away their fun, rewards can either be exclusive or items that can be sold on the Markets. Price doesn't matter since money flows like water in this game.

    I would agree to having a NM hunter board and all NM from hunter board are also offer in leves for players that cannot find the time to do what is require to pop it or find it too hard to fight them and need to lower the difficulty. At least giving the options players have the chance to play all contents their own way.

    One of the cooler features from NM from FFXII was some NM were immune to physical damage and can only be hurt from magic or vice versa. Another one was damage can only be done if it was poison. These what makes the NM interesting in FFXII and offer some type of challenge.
    (1)
    "The Boulder is open to suggestions!"

  3. #3
    Player
    MysteryG's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    43
    Character
    Vehrune Wolfram
    World
    Hyperion
    Main Class
    Conjurer Lv 30
    Interesting! I'd love to see this implemented and even taken a step further, so that actually hunting these monsters required a bit of work beyond running to location and killing mob. Maybe tracking the monster, learning how to bait it out of hiding, or even pursuing it around to a few different spots and before being able to take it down. There's quite a few neat ways this could be lots of fun.
    (0)
    "Fairy tales do not tell children the dragons exist. Children already know that dragons exist. Fairy tales tell children the dragons can be killed." (G. K. Chesterton)

  4. #4
    Player
    Allistar's Avatar
    Join Date
    Mar 2011
    Posts
    388
    Character
    Asael K'ni'roux
    World
    Halicarnassus
    Main Class
    Dancer Lv 90
    I second this idea, there actually is another thread posted on the general discussion side about this same topic, and it's one I hope gets some serious consideration from the devs. I was also thinking about how they could best implement restrictions so people don't abuse the hunts, and I was thinking that the hunts could have party size and level/rank restrictions and limit on how often you can get hunt marks, maybe something like they did in XI with conquest, hunts get updated 1x week, or maybe tie it to the guild leves and you can only undertake 1 hunt every 36hrs and you are only able to to do 1 zone. The rewards of course have to be worth it, kinda like the more popular enm's from XI.
    (0)

  5. #5
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    I think this is a fantastic idea! I couldn't get enough of the FFXII Mob Hunts/Marks.

    Like Final Fantasy XII, I would prefer to have hunting guild where you could gain fame and access to more difficult hunts.

    [+1]

    re the OP: You might want to use a dev or suggestion tag for this. It's a great idea and I don't want to see it buried.
    (1)
    Last edited by Zantetsuken; 03-24-2011 at 06:51 AM.

  6. #6
    Player
    Alise's Avatar
    Join Date
    Mar 2011
    Posts
    1,071
    Character
    Alise Reinhart
    World
    Tonberry
    Main Class
    Gladiator Lv 80
    This can be implement as Normal Quests that they are doing now. The mob in FF12 are all boss-type and unique and involve instance, unlike mobs in the current questions which look same as normal mobs, lack of adventure feeling, and weak.
    (0)
    Last edited by Alise; 03-25-2011 at 07:44 PM.

    FFXIV : ARR all instance boss gameplay video can be found here..
    http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    L.L. (Rabanastre)
    Posts
    29
    I like this idea, but i think to they'll need to make the "hunt" challenging. info on the monster needs to be treated with more subtlety and descriptions of where to find them need to be cryptic. I also hope some can be fairly large and epic feeling and are like 3x the size of the buffalo NM. Requires actual exploration in dangerous areas and thinking to find out where they are located, then learning how to kill them on our own. and I wouldn't be upset if it took a skilled group of people to actually kill the beast - an hour to do so. Please start taking the training wheels off and make monsters challenging and require "good" teamwork like in FFXI. I would expect a big fucking monster NM to be a pain in the ass to kill - but do-able.
    (0)


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  8. #8
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I am a big fan of this idea, but I'd say it should use the bulitien boards found in adventure guilds and in other areas. I like the idea to create my own, that would take some work, but would be fun.

    But the overall idea of going up, accepting the hunt, finding the mob, and killing it I'm all for. I also support the tiered structure. It wouldn't be based off of levels, it would be based off of what you have already completed. But I'm also for this system to take it's time and there being a large number of hunts to keep people occupied and not complete them all right away.

    Also, it would be nice to have some hunts open up only after other quests, leves, sidequests have been completed. Just to keep it interesting.
    (0)
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  9. #9
    Player
    Perez's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Aukill Faron
    World
    Shiva
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Delmontyb View Post
    I am a big fan of this idea, but I'd say it should use the bulitien boards found in adventure guilds and in other areas. I like the idea to create my own, that would take some work, but would be fun.

    But the overall idea of going up, accepting the hunt, finding the mob, and killing it I'm all for. I also support the tiered structure. It wouldn't be based off of levels, it would be based off of what you have already completed. But I'm also for this system to take it's time and there being a large number of hunts to keep people occupied and not complete them all right away.

    Also, it would be nice to have some hunts open up only after other quests, leves, sidequests have been completed. Just to keep it interesting.
    Not just interesting... it would be adictive More gameplay time, trainning and fun eheheh
    (0)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    19
    Hate to revive my old thread, but maybe they will have something similar to this in the guild tasks (task board)? Hoping they took some ideas from this thread lol
    (0)

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