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  1. #1
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Overdrive View Post
    I think a very fun idea would be to implement some content such as marks, similar to FF12. To make it easy to implement, you could use the guildleve counter. Notorious monsters (NM's) of all different types and levels, could be rotated on the "Hunt Board" similarly to leves. I think the most interesting aspect of it should be spawn conditions for the NM. The board could give you information about an NM and tell you where it spawns, but leave it up to the player to deduce what exactly they need to do to spawn it. The NM's themselves should be interesting to fight, using unique abilities and having traits or trademarks.

    I think the biggest reason most players are not having fun in Final Fantasy XIV, is because they are not challenged enough. We'd like content that involves using our brains, because otherwise the game becomes too monotonous and we lose the fire that keeps us playing.
    I'd use the board next to the counter, and have it work very similar to XII, and you can only progress once you've finished the available ones.

    Now with that said, I think it would be excellent to have different paths to different monsters, some paths open up only have doing some quests, or meeting other conditions. And I think to add a level of challenge is to have some mobs pop only if a particular class is in your party or you are that class. Thus having people team up if they want to kill a mob, if they didn't want to play that class.

    Going even further on that idea, it might be nice to allow for a level sync option into the game. When you go to fight the lower level mobs. This way high level players can have a challenge early one when this system is introduced.

    To sum up, the idea would work is that there are hunt "lines" a player starts down one path, and doing so opens up new paths with new targets... And these can be expanded on later down the line.

    Love this idea!
    (0)
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    19
    Quote Originally Posted by Delmontyb View Post
    I'd use the board next to the counter, and have it work very similar to XII
    I updated the dev tag to include the new mark board (which would make more sense now anyways) The initial post was made way before that came around
    (0)