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  1. #1
    Player
    rylai's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Rylai Crestfall
    World
    Gilgamesh
    Main Class
    Astrologian Lv 60

    Healing Threat (mostly WHM)

    I'm genuinely shocked there hasn't been more of a community response to this issue yet.

    For anyone that has progressed through (HM) Titan and beyond it has been a pretty big problem. Is this working as intended? Should our heals be throttled not just by mana, but by threat as well?

    Thoughts??
    (4)

  2. #2
    Player
    Alente's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    16
    Character
    Sparkle Sunshine
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    While you're right that Healing threat needs to be managed it's not impossible by any means, challenging sometimes sure but not impossible.

    Titan in particular it's mostly phase 1 where you'll have issues.

    1 WHM/1SCH:

    This is the optimal layout as far as I'm concerned. During phase 1 keep the tank healed, with his first set of jumps just let the SCH top everyone up - you should have used Stoneskin on the entire party anyway so the damage will be mitigated for the most part. When the second set of jumps starts you can pop a Medica 2 with no problems, he'll likely change phases then so stack up in the SCH bubble and if need be pop a Medica 1. The Medical 1 is probably optional if your SCH is on point but don't be afraid to use it if necessary.

    Depending on how things go you'll probably be hovering around Yellow agro then, if it ever flicks into Orange during Phase 2 (or you just feel the need) then pop Shroud and you should be fine for the rest of the fight. There's no real harm in popping Shroud near the start of the second phase anyway just to be safe. Healing/mp consumption is pretty light until Phase 3 commences.

    From that point on you just pray people know how to keep out of AoEs and keep the tank topped up during Titan's large upheaval chain in Phase 3. Agro will not be an issue from Phase 2 onwards.

    2+ WHMs (harder):

    If the party forms into a crescent formation (think semi-circle) around the boss in Phase 1 you can split your Medica/Medica 2's between the party somewhat evenly, preferably with all the ranged on one side to help with positioning the heals easily. The more targets you hit with Medica the greater your threat. If you manage to build into high agro anyway you can Shroud after the first phase change. The rest of the stuff above still applies.

    ---

    I'm seeing a lot of groups running with three Healers (2WHMs/1SCH) which isn't really necessary by any means but would make keeping the tank topped up during Phase 3's upheavals a lot easier. If your group is doing that then you best hope all the DPS are on-point during the Heart phase or you'll be enjoying a wipe.

    Really the main challenge in Titan is positioning. Only takes a single misstep to wipe.
    (1)

  3. #3
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    The only problem I have with whm is that if a cast regen before the fight and the tank get the boss, the boss will be glue to me no matter what the tank does. Happen to me twice in garuda and never again I cast regen before the fight start.
    (8)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  4. #4
    Player
    rylai's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Rylai Crestfall
    World
    Gilgamesh
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Alente View Post
    snip
    I wasn't really referring to the Titan encounter in particular, just trying to say that after that point and into Coil healing threat is VERY noticeable. My guild is to the point where we need to tailor our strats to accommodate for the fact that WHM can and WILL pull threat off of tanks just doing basic AoE healing on the raid. The purpose of this thread was to see if people are okay with that or not.
    (0)

  5. #5
    Player
    Alente's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    16
    Character
    Sparkle Sunshine
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by rylai View Post
    I wasn't really referring to the Titan encounter in particular, just trying to say that after that point and into Coil healing threat is VERY noticeable. My guild is to the point where we need to tailor our strats to accommodate for the fact that WHM can and WILL pull threat off of tanks just doing basic AoE healing on the raid. The purpose of this thread was to see if people are okay with that or not.
    Oh

    Then no, I personally wouldn't consider it an issue.

    Adding a layer of difficulty to the game by forcing high-potency healing to be carefully used, and strategies designed accordingly, seems like a reasonable way to add challenge. Mana conservation hasn't really been an issue even with spam healing since 50 especially if a Bard is involved.

    Although it's interesting that Scholars seem to receive a disproportionally lower amount of aggro all-around, I'm assuming shielding generates less threat than healing.

    Overall more than happy with where WHMs stand - certainly wouldn't object to Scholar's threat gen being brought in-line with ours though.
    (3)
    Last edited by Alente; 09-11-2013 at 05:27 AM. Reason: typo


    Done this dance a few too many times.

  6. #6
    Player
    Lyein's Avatar
    Join Date
    Sep 2013
    Posts
    78
    Character
    Lyein Elheim
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    An unfortunate part of this is that the Healer's enmity is controlled in part by the rest of the party. If they get themselves hurt more than they should, you have to soak up more hate. If the DDs get close to taking hate they can just stop attacking. A great tank should be able to out stripe any other individual (though disorganized attacks on groups can screw them over). But Healers... all you can do to mitigate is procrastinate a little.
    (0)

  7. #7
    Player
    sharazisspecial's Avatar
    Join Date
    Mar 2011
    Posts
    672
    Character
    Bunny Boo
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    It is the regen effect that is causing the high threat generation. Perhaps causing threat even when it overheals
    The sch eos faerie gets a large amount of hate when it regens pt and when commanded to spam embrace.

    Shield effects like stoneskin and aql dont produce extra hate for the sch/whm. Simple heals like cure2 and medica produce much less threat too.

    SE needs to remove threat from overhealing. Or treat hot effects differently . Because it will just make whms spam cure2 and medica instead of using regen and med2.

    Hots overhealing is unavoidable due to their design. This game also encourages you to get hp to 100%
    (2)
    Last edited by sharazisspecial; 09-11-2013 at 06:52 AM.

  8. #8
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    Shroud reduce your current enmity by half.. use it and problem solved.
    (0)

  9. #9
    Player
    BrainWoodstock's Avatar
    Join Date
    Aug 2013
    Posts
    61
    Character
    Vayne Florain
    World
    Cerberus
    Main Class
    Conjurer Lv 50
    depends on the tanks, some can hold healer aggro some cant, im used to tanking adds and also bosses.
    (0)

  10. #10
    Player
    Aedra's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Aedra Laevatein
    World
    Masamune
    Main Class
    Conjurer Lv 70
    Just to say one more thing. I believe you can have WHM spam aoe to get highest threat as much as possible. By then, pld / war can provoke and whm use shroud of saint right after.

    Reason?
    1) Provoke make your enmity to highest, just above the previous one.
    2) Shroud reduce current enmity by half.

    Just make sure, your tank don't waste provoke in a wrong time.
    (0)

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