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  1. #1
    Player
    rylai's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Rylai Crestfall
    World
    Gilgamesh
    Main Class
    Astrologian Lv 60

    Healing Threat (mostly WHM)

    I'm genuinely shocked there hasn't been more of a community response to this issue yet.

    For anyone that has progressed through (HM) Titan and beyond it has been a pretty big problem. Is this working as intended? Should our heals be throttled not just by mana, but by threat as well?

    Thoughts??
    (4)

  2. #2
    Player
    Alente's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    16
    Character
    Sparkle Sunshine
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    While you're right that Healing threat needs to be managed it's not impossible by any means, challenging sometimes sure but not impossible.

    Titan in particular it's mostly phase 1 where you'll have issues.

    1 WHM/1SCH:

    This is the optimal layout as far as I'm concerned. During phase 1 keep the tank healed, with his first set of jumps just let the SCH top everyone up - you should have used Stoneskin on the entire party anyway so the damage will be mitigated for the most part. When the second set of jumps starts you can pop a Medica 2 with no problems, he'll likely change phases then so stack up in the SCH bubble and if need be pop a Medica 1. The Medical 1 is probably optional if your SCH is on point but don't be afraid to use it if necessary.

    Depending on how things go you'll probably be hovering around Yellow agro then, if it ever flicks into Orange during Phase 2 (or you just feel the need) then pop Shroud and you should be fine for the rest of the fight. There's no real harm in popping Shroud near the start of the second phase anyway just to be safe. Healing/mp consumption is pretty light until Phase 3 commences.

    From that point on you just pray people know how to keep out of AoEs and keep the tank topped up during Titan's large upheaval chain in Phase 3. Agro will not be an issue from Phase 2 onwards.

    2+ WHMs (harder):

    If the party forms into a crescent formation (think semi-circle) around the boss in Phase 1 you can split your Medica/Medica 2's between the party somewhat evenly, preferably with all the ranged on one side to help with positioning the heals easily. The more targets you hit with Medica the greater your threat. If you manage to build into high agro anyway you can Shroud after the first phase change. The rest of the stuff above still applies.

    ---

    I'm seeing a lot of groups running with three Healers (2WHMs/1SCH) which isn't really necessary by any means but would make keeping the tank topped up during Phase 3's upheavals a lot easier. If your group is doing that then you best hope all the DPS are on-point during the Heart phase or you'll be enjoying a wipe.

    Really the main challenge in Titan is positioning. Only takes a single misstep to wipe.
    (1)

  3. #3
    Player
    rylai's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Rylai Crestfall
    World
    Gilgamesh
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Alente View Post
    snip
    I wasn't really referring to the Titan encounter in particular, just trying to say that after that point and into Coil healing threat is VERY noticeable. My guild is to the point where we need to tailor our strats to accommodate for the fact that WHM can and WILL pull threat off of tanks just doing basic AoE healing on the raid. The purpose of this thread was to see if people are okay with that or not.
    (0)

  4. #4
    Player
    Alente's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    16
    Character
    Sparkle Sunshine
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by rylai View Post
    I wasn't really referring to the Titan encounter in particular, just trying to say that after that point and into Coil healing threat is VERY noticeable. My guild is to the point where we need to tailor our strats to accommodate for the fact that WHM can and WILL pull threat off of tanks just doing basic AoE healing on the raid. The purpose of this thread was to see if people are okay with that or not.
    Oh

    Then no, I personally wouldn't consider it an issue.

    Adding a layer of difficulty to the game by forcing high-potency healing to be carefully used, and strategies designed accordingly, seems like a reasonable way to add challenge. Mana conservation hasn't really been an issue even with spam healing since 50 especially if a Bard is involved.

    Although it's interesting that Scholars seem to receive a disproportionally lower amount of aggro all-around, I'm assuming shielding generates less threat than healing.

    Overall more than happy with where WHMs stand - certainly wouldn't object to Scholar's threat gen being brought in-line with ours though.
    (3)
    Last edited by Alente; 09-11-2013 at 05:27 AM. Reason: typo


    Done this dance a few too many times.

  5. #5
    Player
    Myrhn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,010
    Character
    Myrhn Shirayuki
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    The only problem I have with whm is that if a cast regen before the fight and the tank get the boss, the boss will be glue to me no matter what the tank does. Happen to me twice in garuda and never again I cast regen before the fight start.
    (8)
    I love the official forums, they tell you to use the search for thread about what you wanted to talk but when you use it they judge for necro a thread.


  6. #6
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Myrhn View Post
    The only problem I have with whm is that if a cast regen before the fight and the tank get the boss, the boss will be glue to me no matter what the tank does. Happen to me twice in garuda and never again I cast regen before the fight start.
    I stand by my opinion that regen should generate next to no enmity. I'm also sick of regen not wearing before the next pull (when the pulls are close together), the tank doesn't click it off then complains at me. I refuse to shelf my most efficient heal because YOU'RE too lazy to click one icon, thanks.
    (0)

  7. #7
    Player
    Sziadan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    106
    Character
    Zia Sprites
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bigpurpleharness View Post
    I stand by my opinion that regen should generate next to no enmity. I'm also sick of regen not wearing before the next pull (when the pulls are close together), the tank doesn't click it off then complains at me. I refuse to shelf my most efficient heal because YOU'RE too lazy to click one icon, thanks.
    Regen is almost never needed.. And when it's needed you can throw it (as long as it's not before the pull), since the only time you really need it is either during a boss fight or when the tank is tanking a large group of mobs. As your group kill off the mobs, the need for regen will also go down and you can go over to casting cure1 or cure 2 without having regen up. That way, he'll never have regen up when he's/she's going for the next pull.

    I barely ever use regen for trash mobs.
    (1)

  8. #8
    Player
    Bigpurpleharness's Avatar
    Join Date
    Sep 2012
    Posts
    256
    Character
    Alaik Ropaire
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Sziadan View Post
    Regen is almost never needed.. And when it's needed you can throw it (as long as it's not before the pull), since the only time you really need it is either during a boss fight or when the tank is tanking a large group of mobs. As your group kill off the mobs, the need for regen will also go down and you can go over to casting cure1 or cure 2 without having regen up. That way, he'll never have regen up when he's/she's going for the next pull.

    I barely ever use regen for trash mobs.
    Or.. You can regen/SS, a good tank won't let it hit you to begin with, then you spend the entire time nuking with cleric's stance and speed up the run.
    (3)

  9. #9
    Player
    dragonflyseksparade's Avatar
    Join Date
    Aug 2013
    Posts
    232
    Character
    Dragonfly Seksparade
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Sziadan View Post
    Regen is almost never needed.. And when it's needed you can throw it (as long as it's not before the pull), since the only time you really need it is either during a boss fight or when the tank is tanking a large group of mobs. As your group kill off the mobs, the need for regen will also go down and you can go over to casting cure1 or cure 2 without having regen up. That way, he'll never have regen up when he's/she's going for the next pull.

    I barely ever use regen for trash mobs.
    Bad whm. 10chars
    (2)
    Primary Class: Green number maker
    Best WHM, NA
    twitch.tv/brown_diva

  10. #10
    Player
    Sziadan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    106
    Character
    Zia Sprites
    World
    Excalibur
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Bigpurpleharness View Post
    Or.. You can regen/SS, a good tank won't let it hit you to begin with, then you spend the entire time nuking with cleric's stance and speed up the run.
    Why waste SS when you can just wait a second to cast regen AFTER the tank has established aggro.

    Quote Originally Posted by dragonflyseksparade View Post
    Bad whm. 10chars
    Well this bad WHM were running AK in 11 minutes pre-patch and is doing Coil.
    Have fun getting all the mobs on you pre-pull though if you think it's better to cast regen before pulling.
    (1)
    Last edited by Sziadan; 09-18-2013 at 05:21 AM.

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