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  1. #1
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50

    The Navel (Hard) plume animation-damage impact out of sync

    I have stable connection, my ping to Montreal datacenter is 120ms.
    video footage: http://youtu.be/5kEQyVUypJ8
    you can see that character receives damage even after being out of aoe for around 1 second.

    Time: 2013 09 09 around 21:33 GMT 0

    Frequency:
    Extremely often

    World name:
    Cerberus

    Character name:
    Soul Pierce

    Class/Level:
    Archer(Bard) 50

    Party or solo:
    Party

    Area and coordinates:
    The Navel (Hard)

    Steps:
    1. Plume appears beneath character feet
    2. run out of it in time - character off the plume area while plume is still on the ground
    3. character still receives damage even if he is away from the plume at explosion moment

    Connection Specs
    - Type of internet connection/provider: TEO
    - Modem maker/model number: TP-Link TL-WR1043ND

    PC Specs
    -=-=-=-=- System Information -=-=-=-=-
    Time of this report: 9/10/2013, 12:00:22

    Operating System: Windows 8 Enterprise 64-bit (6.2, Build 9200) (9200.win8_gdr.130531-1504)
    Language: Lithuanian (Regional Setting: Lithuanian)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 02/24/10 14:02:48 Ver: 08.00.15
    Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
    Memory: 6144MB RAM
    Available OS Memory: 6136MB RAM
    Page File: 5429MB used, 1665MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.02.9200.16384 64bit Unicode

    -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

    Browser Information
    - Name and version of the browser currently in-use: IE 10
    - Internet Explorer Version: IE 10
    (5)

  2. #2
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Watch Titan's cast bar, you are inside the aoe radius when he finishes the cast and thus you will take damage.

    The damage is 'delayed' only because the animation after the cast has finished is quite long.

    Titan has a specific order of abilities for each of his phases, you need to learn these and be ready to dodge Weight of the Land. Dodging it by visual cue alone is difficult and I'm sure this is intended.
    (1)

  3. #3
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60


    Reference
    (1)

  4. #4
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    So you are saying that animations not being in sync with when the damage actually connects and character dying 3 meters away from aoe area is all good?
    You just explained how it happens and how to workaround it (aka visual cues are no good watch cast bar), but that does not justify this flawed design in any way.
    (8)

  5. #5
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    Visual cues are no good, neither is watching the cast bar, but that's not because of the animation / damage disparity. The cast time is so fast it's really difficult to get out of it if you only avoid reactively. Learn when its coming and react pro-actively. This is just a tip to help you clear the fight in the future, unrelated to the actual issue.

    The problem lies in the fact that the animation is long. The attack lands when the cast bar reaches the end, then the actual animation of the attack is:

    Hit is registered - This is the actual 'damage impact' you are trying to describe
    The 'pools' start the fade out
    The pools disappear completely
    The explosion starts - This is where you thought the 'damage impact' occurs?
    The explosion reaches its peak 'intensity'
    Damage is displayed

    I agree, it's misleading and could be fixed by having the animation start at about 50% of his cast bar, or something like that?

    Edit: Since it looks like you guys get past heart no problem here's his skill order for his post-heart phase:
    Mountain Buster > Stomp > Weight > Bombs > Landslide > Mountain Buster > Weight > Gaol > Landslide > REPEAT

    Edit 2: I see you suggested pretty much the same thing on your video comments.
    I also just want to clear up the misconception that these attacks are impossible to dodge because they think their latency or server lag is making the hits land after they have escaped the aoe radius. This isn't true. It's just really bloody fast.
    (2)
    Last edited by Jahaudant; 09-11-2013 at 12:24 AM.

  6. #6
    Player
    quieren's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Quieren Evergreen
    World
    Leviathan
    Main Class
    Arcanist Lv 80
    Agree with complexx... As a caster on that fight its annoying to have to keep a mental note when to blindly run around when its almost time to avoid this mechanic all because the graphics are not matching the intended effect. 3 circles in the earlier phases and 5 in the later doesn't mean 9 others need to dance around to see if they get targeted or not. The point being made here is the graphics need to match the actual mechanic, not make up a strat outside of the intended mechanic. Put the epeen away and use common sense. This is a reporting bug page, not come here and brag how you did it page.
    (4)

  7. #7
    Player
    Jahaudant's Avatar
    Join Date
    Aug 2013
    Posts
    315
    Character
    Jahaudant Rivea
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    If the graphics did match the intended effect you still wouldn't be able to dodge them if you are currently having trouble and that's my point. It's just an extremely quick attack that's very hard to dodge.

    I'm not bragging, I didn't even say I've cleared the fight. His skill rotations are buried under hundreds of threads in other forums and really hard to find. It seemed like OP might have use for them. I apologize for trying to help?
    (2)
    Last edited by Jahaudant; 09-11-2013 at 12:42 AM.

  8. #8
    Player
    complexxL9's Avatar
    Join Date
    Aug 2013
    Posts
    187
    Character
    Soul Pierce
    World
    Cerberus
    Main Class
    Miner Lv 50
    I'm not worried about clearing the fight, it bugs me that animations are out of sync with what is actually happening, I've just used this fight as an example for report as I had video footage for it, but it happens all over the game.
    (5)