I thought this game is 16+, or the current teen generation is so bad at economy? No wonder the current world economy.
Personal Wealth =/= Economy.
I thought this game is 16+, or the current teen generation is so bad at economy? No wonder the current world economy.
Personal Wealth =/= Economy.
i don't craft/gather, i don't like to do it in ANY MMO i play. Difference between this and other MMOs - is that in other MMOs devs have thought about people like me and implemented ways to make money without crafting. Not all people like to craft just as not all people like to play support classes.
I think we are all doing it wrong, somewhere. No way to prove of economy deflation or lack thereof. One thing to note, the prices for most things were dropped from 1.0 to 2.0. If you have bought anything from the market you may have overpaid and is why you are feeling like there isn't enough money out there. No one should be paying 10k for a body piece worth 2k.
I'm getting so tired of seeing so many people who fail at basic economics, it makes me sad. OP's sig is very ironic.
The problem with the 50 economy is that I shouldn't have to choose. If I choose to run dungeons in a group and we don't wipe I shouldn't have to pay more in repair then what I earned in the dungeon. Yoshi has stressed that you should be able to play the game in anyway and not be forced into doing something that you find boring. Significant repair costs should only come from dying and not from doing the day to day to stuff.
I think you've well summarized the real issue.The problem with the 50 economy is that I shouldn't have to choose. If I choose to run dungeons in a group and we don't wipe I shouldn't have to pay more in repair then what I earned in the dungeon. Yoshi has stressed that you should be able to play the game in anyway and not be forced into doing something that you find boring. Significant repair costs should only come from dying and not from doing the day to day to stuff.
Its fine if you don't like repair costs! Complain all day. Just don't say that your repair sink is greater than the gil fountain of all the combined players in the game. Its not true.
The 1000's of people doing leves/FATES daily far outweigh the small amount doing endgame. Yet those who run dungeons want the gil handed to them directly. If its not then they blame the economy.
You're right that there COULD be a problem everyone runs endgame and questing stops. But right now that is not the case and there is no proof or indication that it will happen anytime soon. Gil can infinitely be created by leves/FATES and there will continue to be new players for some time to come. Not only new players but people leveling new classes and doing leves/FATES/quests for each one.I'll try to help with that. The complaints about gil revolve around gil being generated primarily via leveling quests which are finite. This introduces a problem since gilsinks continue exponentially into lvl50+ gameplay and questing stops. Playing the market as you suggest doesn't generate gil, it merely redistributes it while acting as a gil sink for the overall community through its taxation.
Everyone leveling and doing quests means the economy is flooded with gil. That will change when we all stop questing.
What you describe is a far future problem.
Last edited by WhiteGarden; 09-11-2013 at 02:13 AM.
http://forum.square-enix.com/ffxiv/f...#threads/86954
Don't see that anyone posted this, but with tomorrow's update the cost of repairs and dark matter are supposed to come down (and substantially at least in the case of DM5).
^ Guess that means they decided there was a gil problem. IMAGINE THAT.
You are not 50 sir. Apparently you havent read that gil problems start at endgame high 50s.
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