It shouldn't be a crime to take one day out of dungeon farming to concentrate on making gil instead, whether it be crafting or any other method. This was always standard in MMO's, and shouldn't be nothing new to any MMO gamer.What about those of us that play the game... for fun..?
I'm not saying there should be a little effort into earning some gil to cover repairs. But I find the "well go level your crafting up!!!" argument stupid as hell.
I've played games that required a huge time sink, that was fun when I was younger and didn't have responsibilities outside of "making sure I am able to fund my repairs if a few friends and myself want to do a few dungeons later."
I'm not against questing or whatever to earn gil. I'm not even disagreeing that crafting is a good source of PERSONAL income.
I'm disagreeing with the whole "well level a crafter!" argument. Hell I don't even "dungeon" grind all day. One or two dungeons cost between 1.5, and 2.5k gil for me. I don't even let things break completely.
4 leves net me around 1.5k or so after repairing.
I'd have to limit myself to one dungeon per day if I wanted to come out ahead at all, and then it is minor. Crafting should not be the "go to" because like myself, and many others have stated, if everyone has crafting leveled, there is no use for myself, or anyone else to purchase anything you have created and posted.
Talk about shooting yourself in the foot.
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