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Thread: Gil Issues @ 50

  1. #71
    Player
    WhiteGarden's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    White Garden
    World
    Sargatanas
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by tyniwins View Post
    The problem with the 50 economy is that I shouldn't have to choose. If I choose to run dungeons in a group and we don't wipe I shouldn't have to pay more in repair then what I earned in the dungeon. Yoshi has stressed that you should be able to play the game in anyway and not be forced into doing something that you find boring. Significant repair costs should only come from dying and not from doing the day to day to stuff.
    I think you've well summarized the real issue.

    Its fine if you don't like repair costs! Complain all day. Just don't say that your repair sink is greater than the gil fountain of all the combined players in the game. Its not true.

    The 1000's of people doing leves/FATES daily far outweigh the small amount doing endgame. Yet those who run dungeons want the gil handed to them directly. If its not then they blame the economy.

    Quote Originally Posted by Decoyninja View Post
    I'll try to help with that. The complaints about gil revolve around gil being generated primarily via leveling quests which are finite. This introduces a problem since gilsinks continue exponentially into lvl50+ gameplay and questing stops. Playing the market as you suggest doesn't generate gil, it merely redistributes it while acting as a gil sink for the overall community through its taxation.

    Everyone leveling and doing quests means the economy is flooded with gil. That will change when we all stop questing.
    You're right that there COULD be a problem everyone runs endgame and questing stops. But right now that is not the case and there is no proof or indication that it will happen anytime soon. Gil can infinitely be created by leves/FATES and there will continue to be new players for some time to come. Not only new players but people leveling new classes and doing leves/FATES/quests for each one.

    What you describe is a far future problem.
    (3)
    Last edited by WhiteGarden; 09-11-2013 at 02:13 AM.

  2. #72
    Player
    Zell1226's Avatar
    Join Date
    Nov 2012
    Posts
    126
    Character
    Tony Dincht
    World
    Exodus
    Main Class
    Gunbreaker Lv 90
    What about people who hate crafting? I find crafting to be mind numbingly boring, and always have. I'm practically forced to make a crafter/gatherer if I ever want money, which is silly.
    (2)

  3. #73
    Player
    Shigaru's Avatar
    Join Date
    Oct 2012
    Posts
    77
    Character
    Shig Kalm
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Svennyblaze View Post
    Heres an idea instead of doing these dungeons over and over again go out there try something new and make some gil. Take 3-4 days off of dungeons and go out there and make that money. Guess what the dungeons will still be there in a week, nobody is going to out gear you cause you are all gonna have the same high end gear since there is no new content for a few months.
    blahshfgsdhs THATS WHAT PART OF MMO POPULATIONS ARE!!! You need these people to buy your crap! Jesus no one understands.

    'I make money gathering! You should stop dungeoning and do that!'

    'Okay!' *all players gather*

    'omg the market is so bad now! Why is no one buying my stuff?'

    'We all did what you said and leveled a gathering class for money! We don't need to buy that stuff anymore.'

    Going and crafting or going and gathering IS NOT a fix! These all day dungeon runners are how you make your money. If they go broke, so do you eventually >.<
    (2)

  4. #74
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Svennyblaze View Post
    Only people complaining really are the level 50 peeps who are constantly rerunning dungeons...
    I'm complaining, and I do gather / craft to make money. Thing is, any idiot can see that the ways to CREATE gil bring in less or barely break even than what it costs to cover repairs doing said activities.
    (1)

  5. #75
    Player
    Nylaan's Avatar
    Join Date
    Sep 2013
    Posts
    7
    Character
    Nilyari Valla
    World
    Behemoth
    Main Class
    Archer Lv 42
    Quote Originally Posted by Lucroarna View Post
    I have never, ever, EVER, seen a community unanimously agree that an auction house only pulls money out of the economy.

    If you aren't willing to do anything other than walk around and grind dungeons like a zombie, you really aren't playing the game right.

    Sorry. It's true.
    http://www.investopedia.com/exam-gui...ax-effects.asp

    For the record, I am not agreeing there is a problem and I am not 50. But facts are facts.

    Most of the time, in a video game, where a real economy suffers there is "generation" from random sources. People claim here it isn't happening. You can dispute that claim.

    Even if gil has net creation on a server (ignoring quests) if item generation outpaces gil creation prices will fall.
    (0)
    Last edited by Nylaan; 09-11-2013 at 02:15 AM.

  6. #76
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    This pathetic WoW generation is working so hard to ruin gaming forever.

    Get over yourselves already. This self entitlement has to stop. Stop crying and demanding the game to be dumbed down to your level of laziness and ineptitude. MMORPG's are supposed to take work and effort. no legit MMO was ever designed for you to jump in, do mindless speed grinding to 50 in one week, and be rich at the same time. Get your lazy butts out there and earn some gil.

    It's because of you guys games these days are getting too easy. I fear gaming is never going to be the same with this A.D.D generation of useless kids.

    There are ways to create gil without crafting. But they don't involve doing the top dungeons 40 times a day... The game is fine, the problem is you guys.
    (4)
    Last edited by Trife; 09-11-2013 at 02:20 AM.

  7. #77
    Player
    Artamie's Avatar
    Join Date
    May 2011
    Location
    Garlemald
    Posts
    186
    Character
    Artamie Knights
    World
    Aegis
    Main Class
    Goldsmith Lv 60
    I have a question. How many of you, in the process of going through 1-50 on a DoW/M without taking any detours, have found a use for the market board? From personal experience leveling 1-50 on ACN in the first week I don't even recall standing near it because all my potions/food/armor/weapons came from the quests. So when exactly are we fueling the market by making purchases? Need better equipment? Do more dungeons! If you are in need of making purchases as a DoW/M you unfortunately probably skipped all the quests. The way I see it once repairs are ironed out the point in leveling a crafting or gathering job is relatively moot unless it's alchemist or culinarian so let's be honest here, as DoW/M we already don't contribute to the economy so attempting to make any justification of "stimulating the economy" by lowering repair fees is only a partially informed way of getting at the problem. I agree something needs to be done about repairs but not because of economy sake but rather allowing player choice in their activities. Crafting needs to create items that will actually have demand rather than subpar versions of dungeon equipment that take much more effort to make and have even less of a demand when nobody will go out of their way to make gil on a dps to buy it when they can just run more dungeons.
    (0)
    Last edited by Artamie; 09-11-2013 at 02:41 AM. Reason: changed diction and added more reasons

  8. #78
    Player
    Shigaru's Avatar
    Join Date
    Oct 2012
    Posts
    77
    Character
    Shig Kalm
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Trife View Post
    snip
    Gil was ridiculously overabundant in FF XI and there were dozens of ways for battle classes to make money. You sold old gear. You had no repair costs. if you wanted to get rich, you crafted. If you wanted to break even, you did repeatable quests or farmed NM drops ON YOUR BATTLE CLASS. FF XI did so well for a reason. Not being able to make money without crafting is a joke.

    Forcing everyone to craft for cash will saturate the market with crafting gear and no one will be able to make anything outside of high level crafting leves, which will make you less than 10k/day due to being limited in quantity. This will cover one full repair+the repair of crafting gear+teleports. This may be okay to always break even, but you wont be able to make money crafting anymore because everyone still playing when the battle classes economy totally crashes will be a crafter themselves

    But its okay, youll just ignore me because I have a point
    (4)

  9. #79
    Player
    Zakalwe's Avatar
    Join Date
    Aug 2013
    Posts
    431
    Character
    Lapsed Pacifist
    World
    Adamantoise
    Main Class
    Botanist Lv 51
    I suggest we all hold our collective breath and see how things look after tomorrow's update.

    I for one plan to start figuring out what I need to do crafting-wise to be able to do self repairs. I've been lazy with developing crafting, which I generally enjoy, but feared the expense of it all.
    (0)

  10. #80
    Player Trife's Avatar
    Join Date
    Aug 2013
    Posts
    99
    Character
    Trife Darkheart
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    I loved the way the FFXI economy worked. But guess what. The cries of the new WoW kids demanded that MMO's be horribly simple. Hence, FFXIV...

    This game could be so much better with FFXI's economy, skill system, and group based leveling. I play every MMO hoping it will be as rewarding as FFXI was. But nope, these kids can't have that, gotta be 50 in a week. Sad really.

    For the record, group based leveling with skill chains was 10x funner than freaking dungeon/FATE grinding. Thanks WoW kids! What else are you going to ruin?
    (2)
    Last edited by Trife; 09-11-2013 at 02:34 AM.

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