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Thread: Gil Issues @ 50

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  1. #10
    Player
    WhiteGarden's Avatar
    Join Date
    Aug 2013
    Posts
    42
    Character
    White Garden
    World
    Sargatanas
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by tyniwins View Post
    The problem with the 50 economy is that I shouldn't have to choose. If I choose to run dungeons in a group and we don't wipe I shouldn't have to pay more in repair then what I earned in the dungeon. Yoshi has stressed that you should be able to play the game in anyway and not be forced into doing something that you find boring. Significant repair costs should only come from dying and not from doing the day to day to stuff.
    I think you've well summarized the real issue.

    Its fine if you don't like repair costs! Complain all day. Just don't say that your repair sink is greater than the gil fountain of all the combined players in the game. Its not true.

    The 1000's of people doing leves/FATES daily far outweigh the small amount doing endgame. Yet those who run dungeons want the gil handed to them directly. If its not then they blame the economy.

    Quote Originally Posted by Decoyninja View Post
    I'll try to help with that. The complaints about gil revolve around gil being generated primarily via leveling quests which are finite. This introduces a problem since gilsinks continue exponentially into lvl50+ gameplay and questing stops. Playing the market as you suggest doesn't generate gil, it merely redistributes it while acting as a gil sink for the overall community through its taxation.

    Everyone leveling and doing quests means the economy is flooded with gil. That will change when we all stop questing.
    You're right that there COULD be a problem everyone runs endgame and questing stops. But right now that is not the case and there is no proof or indication that it will happen anytime soon. Gil can infinitely be created by leves/FATES and there will continue to be new players for some time to come. Not only new players but people leveling new classes and doing leves/FATES/quests for each one.

    What you describe is a far future problem.
    (3)
    Last edited by WhiteGarden; 09-11-2013 at 02:13 AM.