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Thread: Gil Issues @ 50

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  1. #1
    Player
    SatrinaKali's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Satrina Kali
    World
    Adamantoise
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jynxii View Post
    have given people plenty of headaches and in no way built any form of loyalty with new players.
    They resolved the server issue within a week and a half..why is that a bad thing? Do people still not grasp how long it takes to get servers built/setup. It's not like you just order the parts from newegg and toss them all together...Unless you've actually worked in a data center or anything in terms of IT that isn't geeksquad you won't have an idea what goes into this sort of thing. They also rewarded the playerbase with bonus time...something a notnamed MMO hardly ever does

    Not everyone is going to rush to level crafting/gathering. It gets boring, and when a good chunk of people start doing it, you'll find people will swap to farming mats up to sell to the crafters who are making money from the NPCs. Eventually there will be a balance between people who are crafting and people who are gathering/hunting for HQ materials.
    (3)

  2. #2
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by SatrinaKali View Post
    They resolved the server issue within a week and a half..why is that a bad thing?.
    You are indeed right that I'd have no idea, and to be quite honest, it doesn't really bother me as I've definitely been through worse server launches, and there are far greater things to stress out about than whether or not you can get into a video game (my opinion at least). However, I am not everyone and everyone is not me. Despite being rewarded/compensated for the putting up with the issues, it isn't going to stop some players from getting worked up about, and forming a negative view towards Square (consider it a strike). Now after having to deal with that, they are now being told they HAVE to invest their time playing the game in a way they may choose not to (another strike perhaps?). They'll resist and rebel against it as much as they can, which they quite frankly have the right to, as it was never stated anywhere (to my knowledge) that you'd need to partake in crafting/gathering in order to maintain your gil balance for actually doing what you want in the game. Eventually said players will have their gil supply dwindle so low that they'll either cave or they'll just get frustrated and move on.

    Again, despite how great Square have been about the server issues, and how well they listen to the community, they haven't built any loyalty from new players, much less the 'less rational' that are kicking and screaming at the moment. Whether or not an individual sticks to the game is not important, but when a large chunk chooses not to it is another story, and given the climate/attitudes of MMO players of late, I don't think it is unsafe to predict that there will be a backlash.

    Arguably, this may be better for the community, but I digress. Square is a business and ultimately it is about the bottom line, right?
    (0)
    If my posts seem short or incoherent, I am probably editing the rest in.