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Thread: Gil Issues @ 50

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  1. #1
    Player
    Ifervan's Avatar
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    Aug 2013
    Location
    Ul'dah
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    94
    Character
    Ifervan Empyrean
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    The point the gill cryiers are on about is very real.

    It';s not about individual choices, lazines etc its about a simple fact.

    Gil leaving is greater then gil entering which is different than gil gathered by a crafter on the market.

    If gil is not entering the game you can have all the pretty things you want as a crafter but with no consumer.

    Mind you crafters can generate gil via levemets but it's gonna be a world of crafters and boom boom guys...we need them and to call them lazy is not good.

    Without these so called "lazy" people we have nothing to sell nor a game to play. It takes all types.

    If this game was meant to be a 100% cooperative then they should have advertised it as such we would have a utopia which would fail in this market.
    (4)

  2. #2
    Player
    WhiteGarden's Avatar
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    Aug 2013
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    Character
    White Garden
    World
    Sargatanas
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by Keyln View Post
    And once again, someone confuses macroeconomics with microeconomics.

    The issue isn't that one can't make gil once they hit 50. The issue is that the number of gil fountains is being outweighed by the number of gil sinks. This creates a deflationary effect which, at the moment, is not being felt as bad because of people going through the main story which gives a gil bomb that doesn't happen again.

    Really, understand the argument before you go around refuting it.
    Quote Originally Posted by Ifervan View Post
    Gil leaving is greater then gil entering which is different than gil gathered by a crafter on the market.

    If gil is not entering the game you can have all the pretty things you want as a crafter but with no consumer.
    There is no proof of this.

    The fact is there are thousands of people doing fates and leves which generate gil into the economy. This is happening every minute of every day.

    The small percentage of people who have a high repair cost have blinders on and think they should be able to do fates and leves to cover their repair costs (or worse, have dungeon runs give them gil for doing them). They don't realize that its the economy as a WHOLE which determines how much gil is being created. The gil sink from their repairs is actually very small compared to the gil created by those thousands doing fates/leves all day long.
    (6)

  3. #3
    Player
    HealBus's Avatar
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    Sep 2013
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    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by WhiteGarden View Post
    There is no proof of this.

    The fact is there are thousands of people doing fates and leves which generate gil into the economy. This is happening every minute of every day.

    The small percentage of people who have a high repair cost have blinders on and think they should be able to do fates and leves to cover their repair costs (or worse, have dungeon runs give them gil for doing them). They don't realize that its the economy as a WHOLE which determines how much gil is being created. The gil sink from their repairs is actually very small compared to the gil created by those thousands doing fates/leves all day long.
    The problem is that the small percentage of people who have high repair costs are growing each day. After a certain stage the thousands of people who are running fates and leves are also going to be part of the thousands of people with sky high repair costs.

    Doesn't help that by then the huge influx of Gil from quests will be long gone.
    (3)

  4. #4
    Player
    WhiteGarden's Avatar
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    Aug 2013
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    Character
    White Garden
    World
    Sargatanas
    Main Class
    Conjurer Lv 56
    Quote Originally Posted by HealBus View Post
    Quote Originally Posted by WhiteGarden View Post
    There is no proof of this.

    The fact is there are thousands of people doing fates and leves which generate gil into the economy. This is happening every minute of every day.

    The small percentage of people who have a high repair cost have blinders on and think they should be able to do fates and leves to cover their repair costs (or worse, have dungeon runs give them gil for doing them). They don't realize that its the economy as a WHOLE which determines how much gil is being created. The gil sink from their repairs is actually very small compared to the gil created by those thousands doing fates/leves all day long.
    The problem is that the small percentage of people who have high repair costs are growing each day. After a certain stage the thousands of people who are running fates and leves are also going to be part of the thousands of people with sky high repair costs.

    Doesn't help that by then the huge influx of Gil from quests will be long gone.
    You're correct, this COULD happen. But it is not happening now and it is just speculation that all players will end up grinding endgame and there will be no new players left. It could take months/years for this to happen. SE will slowly adjust. There just isn't any evidence to support that gil sink > gil creation from total players in the economy.
    (0)

  5. #5
    Player
    Dranosi's Avatar
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    Aug 2013
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    Character
    Dranosi Drakatsura
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WhiteGarden View Post
    You're correct, this COULD happen. But it is not happening now and it is just speculation that all players will end up grinding endgame and there will be no new players left. It could take months/years for this to happen. SE will slowly adjust. There just isn't any evidence to support that gil sink > gil creation from total players in the economy.
    When the majority on the forum say it is a problems. You know problems is at hand. You dont need a monthly graph to heard or read complains. Things are going badly fix it now, or get shut down. Appease the masses is how a bussiness
    should be. Yes, some of you are good at merching, but most dont care about the merchant life and want to play for the fighting and loots.
    (0)

  6. #6
    Player
    Tari-F's Avatar
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    Sep 2013
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    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Dranosi View Post
    When the majority on the forum say it is a problems. You know problems is at hand. You dont need a monthly graph to heard or read complains. Things are going badly fix it now, or get shut down. Appease the masses is how a bussiness
    should be. Yes, some of you are good at merching, but most dont care about the merchant life and want to play for the fighting and loots.
    No. The majority of players don't even visit the forums in the first place.

    It's quite common for the most vocal people to be in the overall minority. It's called the "vocal minority" (http://en.wikipedia.org/wiki/Vocal_minority).


    There may be a problem, but the number of people talking about it on the forums is not an indication as to whether the problem actually exists or not.



    In any case, repair costs are coming down next week, I believe. That should help out the dungeon runners.
    (2)

  7. #7
    Player
    mythicrose's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    480
    Character
    Mythic Rose
    World
    Cactuar
    Main Class
    Lancer Lv 50
    I keep seeing multiple threads about gil problems at level 50. For one, many of those players seem to lack crafting or gathering professions. I for one can generate more gil in a day's worth of crafting leves than I could ever spend dungeon crawling at my level. Do crafting leves offer less gil at level 50? I can attest the level 30 crafting leves give more gold than level 15. I can only assume the level 45 leves would pay out even more.

    At the very least, the rushers will need to wait on us that are generating gil through our leves to buy HQ mats, drops, etc from them if they don't turn to crafting/gathering leves for themselves.

    Quote Originally Posted by Iskander View Post
    You are not 50 sir. Apparently you havent read that gil problems start at endgame high 50s.
    And I've yet to read many, if any, level 50s that have problems generating gil through high level crafting leves. Those that don't want to put any effort or time in any aspect of the game outside of dungeon crawling WILL have to depend on those of us that do take the time to generate gil through leves to buy what ever said people throw on the market.

    Oh, and unless I'm mistaken with the dark matter, don't people need to have a relevant crafting profession at specific levels to utilize it?
    (0)
    Last edited by mythicrose; 09-11-2013 at 01:27 AM.
    Error 3102 Survivor

  8. #8
    Player
    Dranosi's Avatar
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    Aug 2013
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    21
    Character
    Dranosi Drakatsura
    World
    Tonberry
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by WhiteGarden View Post
    There is no proof of this.

    The fact is there are thousands of people doing fates and leves which generate gil into the economy. This is happening every minute of every day.

    The small percentage of people who have a high repair cost have blinders on and think they should be able to do fates and leves to cover their repair costs (or worse, have dungeon runs give them gil for doing them). They don't realize that its the economy as a WHOLE which determines how much gil is being created. The gil sink from their repairs is actually very small compared to the gil created by those thousands doing fates/leves all day long.
    Unless you run naken...every hit you did or take, there goes ur gear's condition. Is this end game you have in mind? naken players farming fate and levi?
    (1)