Quote Originally Posted by Keyln View Post
And once again, someone confuses macroeconomics with microeconomics.

The issue isn't that one can't make gil once they hit 50. The issue is that the number of gil fountains is being outweighed by the number of gil sinks. This creates a deflationary effect which, at the moment, is not being felt as bad because of people going through the main story which gives a gil bomb that doesn't happen again.

Really, understand the argument before you go around refuting it.
Quote Originally Posted by Ifervan View Post
Gil leaving is greater then gil entering which is different than gil gathered by a crafter on the market.

If gil is not entering the game you can have all the pretty things you want as a crafter but with no consumer.
There is no proof of this.

The fact is there are thousands of people doing fates and leves which generate gil into the economy. This is happening every minute of every day.

The small percentage of people who have a high repair cost have blinders on and think they should be able to do fates and leves to cover their repair costs (or worse, have dungeon runs give them gil for doing them). They don't realize that its the economy as a WHOLE which determines how much gil is being created. The gil sink from their repairs is actually very small compared to the gil created by those thousands doing fates/leves all day long.