You could have said it in a much better way, and it was before you posted.
your approach
A better approach
Sounds more like you want to limit other players so you don't get surpassed greatly by people who stand in RT with their AF+1 Relic weapons out to show off to people who will get jealous and go post on the forums on how they need to limit dungeon runs for other reasons than the true reason, which is, you're jealous.
Different strokes for different folks, take it how you will. Sorry if you have thin skin. Now are you actually here to contribute to the discussion, or keep derailing into an argument about feelings and calling out "tough guys"?

Won't like the fact we have limited freedom in choices. DO not support "fatigue" system. Will lose customers more this way.

I see where your coming from, this works in TERA pretty well. Though I am inclined to agree that its not something I would implement later, this is something that would have to be built in, the little kiddies freak out when they lose stuff.
“Even the finest sword plunged into salt water will eventually rust.”
― Sun Tzu, The Art of War

You do know that your suggestion was already used in the original version of FFXIV and it failed horribly because of it... Essentially your saying you want the game to revert back to the way it was when it failed....
If they start putting limits like that on this game then it will really be just like WoW. They are already adding a WoW "gear level" requirement for dungeons. If they keep making this game WoW-Like, I'll just go back to playing WoW lmao. Why start all over again in another game for something WoW-Like when there's WoW? If I wanted to play WoW I'd go play WoW.. This isn't WoW people. No limits.. What's next? You want them to limit how many classes/jobs you can have?

You're right in one thing; there will be those who move on. Unfortunately, this game may not be for everyone. However, it was never promised that you could do absolutely nothing but run dungeons in this game and still stand on your own economically. No MMORPG promises such things. Make no mistake that you are indeed free to play the way you want, but just as it is in life, there are consequences to your actions.why should the customers have to change their play style? FF14 is great, but some people simply aren't interested in gathering/crafting, and not only should they not be forced to, but if they are continually punished for their play style, eventually they'll leave and move on.
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