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Thread: Dungeon Limit

  1. #11
    Player
    Meevers's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Maeva Otkatla
    World
    Phoenix
    Main Class
    Pugilist Lv 31
    Never post a thread with your opinions, ideas, suggestions or anything else when it comes to all this 'NOT ENUFF GILZ' stuff. You're obviously not allowed and it gives the right for everyone to flame you and call you an idiot when they don't agree because maturity.
    (0)

  2. #12
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    This is a tour de force of terrible. Maybe I can play 10 hours on one day (because it's a day off work) and no hours another (because it was a very long day at the office). Let me decide, I'm an adult. Also 'no-lifers' are as entitled to their lack of a life as the next person is entitled to his excess of a life. A game company deciding for people is a bad idea, and usually just pisses people off.

    You know what is annoying though, the queue-ception we have now. I'm not sure how I feel about waiting to wait.
    (3)

  3. #13
    Player
    Jynxii's Avatar
    Join Date
    Sep 2013
    Posts
    151
    Character
    Jynxii Au
    World
    Tonberry
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Meevers View Post
    You're obviously not allowed and it gives the right for everyone to flame you and call you an idiot when they don't agree because maturity.
    If people put forward a good argument, by all means, but everyone saying that gil deficiency is self-inflicted or not any issue (from what I've read) simply don't. Most suggestions fall back getting you to do things that require significant time investments for minimal gains (FATE farming), especially if you want these gains to line up with your repair bills from other activities (dungeons/raids), or imply that players should partake in a portion of the content which they have no interest in, and incidentally, if everyone did suddenly do it, it wouldn't be as lucrative as it is currently. Oh, and lets not forget people that like to say the issue doesn't exist, because they are level 30 and have 70,000 gil and their repairs are only 400, oh, and they're still making gil!

    It is like saying climate change doesn't exist, because the significant effects haven't hit yet.
    (1)
    If my posts seem short or incoherent, I am probably editing the rest in.

  4. #14
    Player
    skaaz's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Skazz Wyght
    World
    Ultros
    Main Class
    Conjurer Lv 17
    I would be against dungeon limits.

    I do agree that if people are just running dungeons and complaining they are broke. That would be on them.
    (0)

  5. #15
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Your idea doesn't go over well when you combine it with a 300 weekly mythology tombstone cap. It will basically make dungeons become almost a daily. It will cause queue times to get longer because tanks will speed through to the cap pretty easily and not bother queueing again. (because they can't.) On the upside, at least the instance servers wouldn't be full.
    (0)

  6. #16
    Player
    Keres's Avatar
    Join Date
    Mar 2011
    Posts
    615
    Character
    Taja Shin
    World
    Excalibur
    Main Class
    Samurai Lv 70
    For many people at level 50, tomestones are essentially the only option available to progress their characters any further, and dungeons are the only way to obtain those.

    Quote Originally Posted by Mkilbride View Post
    hunt some monster with good drops in a Fate
    What fates would those be?
    (1)

  7. #17
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    Honestly I feel like we should just get rid of the dungeon timer and call that good. Having a timer on a dungeon isn't exciting, it's just an inconvenience.
    (1)

  8. #18
    Player
    Floyd's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Internet Explorer
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Don't tell me what I can't do. I paid to run my gear into the ground because its fun for me. Hitting keys to create wood blocks isn't fun for me. Games that limit what I can do at a time.... Shouldn't charge a sub.
    (1)

  9. #19
    Player
    AngryNixon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    635
    Character
    Angry Nixon
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Floyd View Post
    Don't tell me what I can't do. I paid to run my gear into the ground because its fun for me. Hitting keys to create wood blocks isn't fun for me. Games that limit what I can do at a time.... Shouldn't charge a sub.
    You have no idea what you're talking about. Sometimes they're stone blocks.
    (2)

  10. #20
    Player
    skiwi's Avatar
    Join Date
    Sep 2013
    Posts
    40
    Character
    Skiwi Apterix
    World
    Shiva
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sadique View Post
    so then i should pay 15 bucks a month, to play 1-2 hours a day? I am going to guess no game has ever done this because it is a terrible terrible idea. While youre at it why not have them limit the number of mobs you can kill, items you can craft, and nodes you can harvest. perhaps 100 of each?
    You forgot the part of course where people would be able to highen up their limits by paying additional fees.


    To the OP, nope, nope and nope!
    1) People should be able to do what ever they want to do.
    2) It opens the road to P2W.
    (1)

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