Guild Wars 2so then i should pay 15 bucks a month, to play 1-2 hours a day? I am going to guess no game has ever done this because it is a terrible terrible idea. While youre at it why not have them limit the number of mobs you can kill, items you can craft, and nodes you can harvest. perhaps 100 of each?![]()
Never post a thread with your opinions, ideas, suggestions or anything else when it comes to all this 'NOT ENUFF GILZ' stuff. You're obviously not allowed and it gives the right for everyone to flame you and call you an idiot when they don't agree because maturity.![]()
If people put forward a good argument, by all means, but everyone saying that gil deficiency is self-inflicted or not any issue (from what I've read) simply don't. Most suggestions fall back getting you to do things that require significant time investments for minimal gains (FATE farming), especially if you want these gains to line up with your repair bills from other activities (dungeons/raids), or imply that players should partake in a portion of the content which they have no interest in, and incidentally, if everyone did suddenly do it, it wouldn't be as lucrative as it is currently. Oh, and lets not forget people that like to say the issue doesn't exist, because they are level 30 and have 70,000 gil and their repairs are only 400, oh, and they're still making gil!
It is like saying climate change doesn't exist, because the significant effects haven't hit yet.
If my posts seem short or incoherent, I am probably editing the rest in.
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