I was wondering about your opinions on how the different subsets of classes should be treated as we go forward. Do you think they should establish a permenant divide between the content done by crafters and fighters? For example, story missions involving combat can be done exclusively by fighting classes (or perhaps a group willing to let a crafter tag.

Alternatively, do you think DoH/L classes should gain new combat skills? I believe back before the game was released this was the teams intention based upon class descriptions. If this is the case, what kinds of skills do you think should be added?

Personally I'd love them to add some kind of combat application to DoH and DoL, but failing that I think they should be fully treated as a seperate entity from combat classes. I hope they don't end up wrecking the story missions because you can Parley you way to victory.