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  1. #1
    Player
    CrazyDuck's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Cherryana Sugartoes
    World
    Cerberus
    Main Class
    Gladiator Lv 50

    Vitality Scaling

    at the moment other than lvling up to increase my tanks vitality, adding points into vitality seems utterly pointless and a waste of points,other than the small boost to hp you get per lvli the 10 hp you get for each vitality from gear is just worthless.

    on things like gladiator/paladin vitality should scale a lot better,
    it would also be nice to see vitality giving other attributes like damage resist a very small % for so much vitality.
    (0)

  2. #2
    Player
    CrazyDuck's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Cherryana Sugartoes
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    dungeon exp need to be increased also

    ive fount when you get to dungeons 35+ the exp actualy decreases,the exp you get from dungeons is suppose to go up in numbers not down.

    and the fates ive noticed are a complete mess,they need to be harder and last longer so people can actually get some contribution in to get at least some exp.
    (0)

  3. #3
    Player
    CrazyDuck's Avatar
    Join Date
    Aug 2013
    Posts
    64
    Character
    Cherryana Sugartoes
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    and for saying leve's you can only do so many a day does not give you very much exp at all, when you totally run out of quests at 45 you get stumped grinding the train wreck which is the lacking of the rest of the game and the mess that are fate's.

    don't get me wrong I love the game but its still a unfinished mess.
    (0)