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  1. #31
    Player
    Balfreid's Avatar
    Join Date
    Sep 2011
    Location
    Ul'dah
    Posts
    134
    Character
    Infinite Apple
    World
    Cactuar
    Main Class
    Archer Lv 70
    As sad as it is... it is the fastest and most efficient way to level.

    Due to this it breeds terrible level 50 players who are used to spamming aoe and doing 1 single move to get free points. Hopefully SE fixes dungeons to have more "incentive" to make players feel welcomed to actually do them while leveling. (Besides the obvious story ones.)
    (1)

  2. #32
    Player
    makke007's Avatar
    Join Date
    Mar 2011
    Posts
    84
    Character
    Fay Yuzuriha
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    I agree with Resetting Quests for a new Class ! I Ran out of Quests right now and i am Level 25 on my 2nd Class :/
    (2)

  3. #33
    Player
    fabz's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    5
    Character
    Natural Mystic
    World
    Malboro
    Main Class
    Thaumaturge Lv 50
    FATE Grind is directly connected to the fact that there's so many fingerless lv50 guys, who doest'n learned the mechanics of the game.
    (1)

  4. #34
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    FC Drunken FATE Parties are seriously the best thing ever.

    Everybody gets plastered, gets XP and gets GC seals, and we goof off and have fun. If FATEs were any harder, this would be impossible to do!
    (1)

  5. #35
    Player
    Stormsoul's Avatar
    Join Date
    Aug 2013
    Posts
    103
    Character
    Still Sparrow
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Fates are spammed because SE didn't really provide any other means to get EXP on your other classes. Dungeons are okay-ish, but since the majority plays DPS the queues are horrendous unless you're tanking or healing. The non-story sidequests are okay, but they're not really great on their own and dry up eventually. Battle Leves? These things are worthless, they give a paltry amount of exp, which is ridiculous since you dont get that many allowances.

    The only *REAL* source of consistent EXP in the game for your other classes, comes from fates. SE needs to take a look at stuff like making Battle Leves actually give a meaningful amount of exp, possibly buffing dungeon EXP, and allowing Guildhests to be done at full EXP on other classes besides the first (though limiting the gil to the first time clear is probably a good idea). Until SE makes changes to the other leveling methods, people are going to continue to spam FATES.

    Nerfing FATES without buffing the other methods would not be advisable.
    (0)

  6. #36
    Player
    texhnolyze's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Zen Endymion
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duelle View Post
    I'd blame the gap in content after you hit Coerthas. You can do every quest in the zone and still barely get a level out of it, much less do the push to lv 40. Your options at that point are leves, FATE and dungeons. Dragonhead happens to be surrounded by FATEs, making it alot easier to get to them (unlike places like Mor Dhona and Outer La Noscea, where some FATEs are somewhat out of the way).
    indeed
    before Coerthas, i was pretty much 5-7 levels above my main story quest and side quests
    it's because i did almost every side quests in each region as every region has its own side quest from level 1-35
    however, after 35, we have no other region of choice besides Coerthas
    after i hit Coerthas, my level slowly get closer and closer to my main story quest, then it finally overlap my level
    that's the point when i had no other choice but to do Fate grinds..

  7. #37
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Stormsoul View Post
    The only *REAL* source of consistent EXP in the game for your other classes, comes from fates. SE needs to take a look at stuff like making Battle Leves actually give a meaningful amount of exp, possibly buffing dungeon EXP, and allowing Guildhests to be done at full EXP on other classes besides the first (though limiting the gil to the first time clear is probably a good idea). Until SE makes changes to the other leveling methods, people are going to continue to spam FATES.

    Nerfing FATES without buffing the other methods would not be advisable.
    If I remember from beta, the thing with leves is that you start seeing benefits with you leve-link. I did a good chunk of leveling without quests by just leve-linking with the guy I ran into in east shroud during beta 2. The problem is that, as you said, leve allowances aren't exactly plentiful.

    Based on that, I have a feeling that we were expected to group up for leves rather than for FATE.
    (0)
    Last edited by Duelle; 09-10-2013 at 08:11 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #38
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    i must agree, FATEs in this game are pretty pathetic, even the ones that are supposed to be special huge events like behemoth are just run in and spam whatever

    RIFT already existed before arr and has basically the same mechanic but way better in nearly every aspect. Just seems so weird to take such a huge step back
    (0)

  9. #39
    Player
    Archaegeo's Avatar
    Join Date
    Aug 2013
    Posts
    26
    Character
    Archaegeo Neosophy
    World
    Famfrit
    Main Class
    Conjurer Lv 40
    But why are people in a hurry to level is the issue, they are rushing to 50 and then what?

    Grind fates again for a second 50, etc?
    (0)

  10. #40
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    FATEs are far too easy, and are obviously a bad design in terms of how they allow players to bypass lots of content quickly.
    This in turn means it takes much shorter to level up a class/job, meaning people are finished earlier. It should be in SEs interest to reduce levelling speed, but they have access to those metrics, and apparently are okay with it, since it wouldnt take much effort to reduce FATE exp at all
    The major problem is that FATES give very little money, and classes arent entirely brainless to play in higher level content, leading to a lot of frustrated players in a few days or weeks time, broke from repairs and out of money unless they backtrack the quest path. it also leads to a MAJOR issue I have noticed: Insanely bad players in dungeons which are not storyline gated.
    I believe nerfing FATE xp by 40-50% would still make it a VERY viable path for levelling
    (2)

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