I don't mind fates in and of themselves. However, I do mind is the crazy zerg rush most zones and fates have dissolved into. If you plan on grinding, you literally cannot alt+tab or close the map because by the time you realize a fate is in progress and decide to make your way over to it, chances are it'll almost be over the time you arrive. I wouldn't really mind if there were comparable options for leveling, but theres really only leves and instances. Leves are limited and don't provide as much XP as fates. And unless you're a tank or a healer, you might as well be doing fates because you'll be waiting forever to get into a queue.
Here you thought they would've learned and didnt go back to the grinding staple of Eastern MMO's. Yes, were back to the good ol grinding, even on the main class you run out of quests and have to do it. I guess you can do leves or dungeons aswell but they are even slower progress.
This wont go away because its the only good way to level secondary classes. It needs a redesign.
FATEs are not fun due to the zerg factor. Half the time, if one pops up on the far side of a map it is down before you can reach it. If one pops near you, it's down in a matter of moments. The lack of any skill whatsoever makes it mindless, and if you are unlucky enough to be a DoM then you get maybe 1-2 spells off before it is done. Oh well, at least we have the option of party grinding, oh wait...
Common Sense is a language most misunderstood on the continent of the MMOForum
I believe FATEs were meant for doing while you walk around the field questing or exploring.
It's not SE's fault people decide to actually lvl up by spamming it or waiting for it to pop. Though it is kind of their fault for making it so rewarding lol, but I suppose the rewards are so high because they didn't expect players to actually party and grind on them, but maybe I'm wrong...
I agree with the OP and no there isn't a lot of other things to do either, think of it.
I like questing and instances more than fates.
Just moving to new zones having something to read and kill is for me enjoyable.
I would prefer it to be a bit more dynamic and original but sadly SE didn't went for that.
When I started with my WHM I ran out of quests before being able to move to the next zone in some cases.
That was just one job, if I change job I'm out of quests.
Which leaves me to this
A: Fate zerg
B: Levequests
C: Instance runs.
D: Grind mobs
A: I really don't like it, yes it's the best exp when you join a group.
But there is zero thought behind it.
B: Only got a certain amount and usually they quests repeat them selves, it does get boring after a while doing exactly the same quests.
Another thing is you rather keep them for crafting and gathering.
C: DD queue is pretty long so not very valid to farm, as healer it is al right but running the same place a lot gets dull.
D: Mobs give very little exp
The game just lacks quests and areas in general for the amount of jobs it provides.
An option would be resetting quests when you change job.
Other wise there isn't much to do than well fate grind.
Fates could be fun if they would split people in a different instance, made them more challenging and automaticly group players imo.
But the zergfest is just terrible, 50-60 people spamming AOE is just bad game design.
Yes people chose this however.
- You make this the most rewarding
- There aren't many alternatives
- You didn't design it well.
Last edited by Sneakaboo; 09-10-2013 at 06:29 PM.
wrong , its SE fault , remember that quests arent repeatable.I believe FATEs were meant for doing while you walk around the field questing or exploring.
It's not SE's fault people decide to actually lvl up by spamming it or waiting for it to pop. Though it is kind of their fault for making it so rewarding lol, but I suppose the rewards are so high because they didn't expect players to actually party and grind on them, but maybe I'm wrong...
go level another class to 50 and tell me how it goes w/o touching a fate ....remember that u get a 50% exp boost when fighting mobs and *gasp* FATE xp
dungeons? low xp ,and as dps long queues.
leves? limited and wasted as dow/dom, imho better used on DOL/DOH
grinding /yawn
Fate = 50% xp bonus
so waiting on DF pop up (as dps 1h+) , 6 leves and done (3 years to lvl) or grind fates with 50% bonus.
When you are leveling your 4th class it basically is the only option apart from waiting for queues (good luck with that inefficiency) and chaining mobs (probably more boring). No one in their right mind would use their leves for anything other than fieldcraft/tradecraft.


But you have to in a way, Fate give the most exp yield per hours. Quest can only be done one time on a Character, you can't keep doing it for exp. Then there is Guild Lev which give horrible exp. Guidhest is a one time thing. Then there is Dungeon grind, exp is less then Fate, it doesn't drop Seal, and if you don't have healer and Tank friends it 45 minutes every run if you are DPS.
They need to nerf Fate exp down a lot. Town is getting empty because people out there camping Fate, people do Dungeon once and not do it anymore. Fate have now become so crazy in popular area where everyone is racing to get there on time because it end in less then a minutes. Fate is just not fun, but everyone does it because there really no alternative when leveling up.
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