Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 49
  1. #21
    Player
    Salem_Rain's Avatar
    Join Date
    Sep 2013
    Location
    Reach Haven
    Posts
    105
    Character
    Salem Rain
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Voqar View Post
    Fates and Fate grinding have to be the lamest thing I've ever seen in an MMORPG going back to EQ.
    Don't hate the Fate. Embrace your Fate.

    (1)

  2. #22
    Player
    BabyChooChoo's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Valkyria Mooncrest
    World
    Ultros
    Main Class
    Archer Lv 50
    I don't mind fates in and of themselves. However, I do mind is the crazy zerg rush most zones and fates have dissolved into. If you plan on grinding, you literally cannot alt+tab or close the map because by the time you realize a fate is in progress and decide to make your way over to it, chances are it'll almost be over the time you arrive. I wouldn't really mind if there were comparable options for leveling, but theres really only leves and instances. Leves are limited and don't provide as much XP as fates. And unless you're a tank or a healer, you might as well be doing fates because you'll be waiting forever to get into a queue.
    (0)

  3. #23
    Player
    Nemmar's Avatar
    Join Date
    Sep 2013
    Posts
    125
    Character
    Mars Phoenix
    World
    Phoenix
    Main Class
    Lancer Lv 80
    Here you thought they would've learned and didnt go back to the grinding staple of Eastern MMO's. Yes, were back to the good ol grinding, even on the main class you run out of quests and have to do it. I guess you can do leves or dungeons aswell but they are even slower progress.
    This wont go away because its the only good way to level secondary classes. It needs a redesign.
    (2)

  4. #24
    Player
    Dreyda's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    16
    Character
    Dreyda Skybourne
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Novastarone View Post
    it is kind of unfun....I hope quests are an option at high level for those of us who prefer it.
    Unfortunately, this is not the case. You will see
    (0)

  5. #25
    Player
    Pandemonium's Avatar
    Join Date
    Dec 2012
    Posts
    152
    Character
    Pande Monium
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    FATEs are not fun due to the zerg factor. Half the time, if one pops up on the far side of a map it is down before you can reach it. If one pops near you, it's down in a matter of moments. The lack of any skill whatsoever makes it mindless, and if you are unlucky enough to be a DoM then you get maybe 1-2 spells off before it is done. Oh well, at least we have the option of party grinding, oh wait...
    (0)
    Common Sense is a language most misunderstood on the continent of the MMOForum

  6. #26
    Player
    Razzle's Avatar
    Join Date
    Mar 2011
    Posts
    749
    Character
    Razu Erisu
    World
    Omega
    Main Class
    Conjurer Lv 70
    I believe FATEs were meant for doing while you walk around the field questing or exploring.

    It's not SE's fault people decide to actually lvl up by spamming it or waiting for it to pop. Though it is kind of their fault for making it so rewarding lol, but I suppose the rewards are so high because they didn't expect players to actually party and grind on them, but maybe I'm wrong...
    (0)

  7. #27
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    I agree with the OP and no there isn't a lot of other things to do either, think of it.
    I like questing and instances more than fates.
    Just moving to new zones having something to read and kill is for me enjoyable.
    I would prefer it to be a bit more dynamic and original but sadly SE didn't went for that.

    When I started with my WHM I ran out of quests before being able to move to the next zone in some cases.
    That was just one job, if I change job I'm out of quests.

    Which leaves me to this

    A: Fate zerg
    B: Levequests
    C: Instance runs.
    D: Grind mobs

    A: I really don't like it, yes it's the best exp when you join a group.
    But there is zero thought behind it.

    B: Only got a certain amount and usually they quests repeat them selves, it does get boring after a while doing exactly the same quests.
    Another thing is you rather keep them for crafting and gathering.

    C: DD queue is pretty long so not very valid to farm, as healer it is al right but running the same place a lot gets dull.

    D: Mobs give very little exp


    The game just lacks quests and areas in general for the amount of jobs it provides.
    An option would be resetting quests when you change job.

    Other wise there isn't much to do than well fate grind.

    Fates could be fun if they would split people in a different instance, made them more challenging and automaticly group players imo.
    But the zergfest is just terrible, 50-60 people spamming AOE is just bad game design.
    Yes people chose this however.

    - You make this the most rewarding
    - There aren't many alternatives
    - You didn't design it well.
    (2)
    Last edited by Sneakaboo; 09-10-2013 at 06:29 PM.

  8. #28
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Razzle View Post
    I believe FATEs were meant for doing while you walk around the field questing or exploring.

    It's not SE's fault people decide to actually lvl up by spamming it or waiting for it to pop. Though it is kind of their fault for making it so rewarding lol, but I suppose the rewards are so high because they didn't expect players to actually party and grind on them, but maybe I'm wrong...
    wrong , its SE fault , remember that quests arent repeatable.

    go level another class to 50 and tell me how it goes w/o touching a fate ....remember that u get a 50% exp boost when fighting mobs and *gasp* FATE xp

    dungeons? low xp ,and as dps long queues.

    leves? limited and wasted as dow/dom, imho better used on DOL/DOH

    grinding /yawn

    Fate = 50% xp bonus

    so waiting on DF pop up (as dps 1h+) , 6 leves and done (3 years to lvl) or grind fates with 50% bonus.
    (0)

  9. #29
    Player
    HealBus's Avatar
    Join Date
    Sep 2013
    Posts
    124
    Character
    Heal Bus
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    When you are leveling your 4th class it basically is the only option apart from waiting for queues (good luck with that inefficiency) and chaining mobs (probably more boring). No one in their right mind would use their leves for anything other than fieldcraft/tradecraft.
    (0)

  10. #30
    Player
    Zaiken's Avatar
    Join Date
    Dec 2011
    Posts
    405
    Character
    Celestia Raine
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Howitzer View Post
    You don't have to do FATES if you don't want to. Anything in excess becomes a bore. Just mix things up and stop focusing on optimal progression time you're just going to burn yourself out.
    But you have to in a way, Fate give the most exp yield per hours. Quest can only be done one time on a Character, you can't keep doing it for exp. Then there is Guild Lev which give horrible exp. Guidhest is a one time thing. Then there is Dungeon grind, exp is less then Fate, it doesn't drop Seal, and if you don't have healer and Tank friends it 45 minutes every run if you are DPS.

    They need to nerf Fate exp down a lot. Town is getting empty because people out there camping Fate, people do Dungeon once and not do it anymore. Fate have now become so crazy in popular area where everyone is racing to get there on time because it end in less then a minutes. Fate is just not fun, but everyone does it because there really no alternative when leveling up.
    (1)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast