Still no word on your mystical ability to hold aggro off of 4 DDs popping all CDs and going all out on 4 different targets, like you said you could. Waiting for evidence, or at least compelling theory.
Arcane blast is a single target nuke. Paly and DK are AOEs tanks, do you have any clue what you are talking about. If you used bear or prot warrior (tanks stronger in single target threat) as example it would seem less like lying.
Or just make it simple. If an arcane mage plays wow for 3 years and raids endgame hardmode everyday, having 40 raid attempts every day, it would be 3x365x40= 43800 attempts within 3 years. If he starts the fight by infinite arcane blast until he blows up all his mana, which is around 25-30 secounds WITHOUT invisibility, the number of times he will go overthreat is 43800. Not 43799. Just. 43800. If you have an Omen threat meter, your threat will be at least triple for the best tank you can find. If you don't go invisible by the time your mirrors images disappear, you OT. We also use built-in stopwatch macros to set it at 30 seconds countdown, so we can go invisible at exactly the 30 second mark.
If you insist your point, I'd like to have some theories, terms, skills names please.
Last edited by Tigerwong; 09-29-2013 at 06:35 PM.
Keep dreaming in your own imagination. You can't even state something bold. I think I have posted enough here to prove all of you lying.
I hope SE makes this game as hard as possible.
You think getting out of stuff to save you own life is good enough no.
Imagine a mechanic that pairs two players up linked together with a line, if he does something wrong, you die. Is that good enough, no.
If either of you do some wrong both dies. Is that good enough, no.
You still have to evade red circles with the line on both of you and if you both run in different directions to evade circles and the line gets stretched for longer than a certain distance, it explodes and both of you dies. Is that good enough, no.
The line between you two is actually a death laser and will slice through any raid member passing through it. Combined with all above to form ONE mechanic for a boss with multiple mechanics, that's close to WoW.
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So guys, enough of the imaginations.
Last edited by Tigerwong; 09-29-2013 at 06:49 PM.
It requires more effect from the paladin to gain control of each mobs around him
unlike the DPS where you can button bash 3-5 numbers and you get agro.
But even this still not good enough to grab all the mobs. As of now Jayded is just trolling no solution whats so ever.
1. Pre-pop Fight or Flight
2. Shield Lob 1 mob if I am pulling them back or running in and Flashing
3. Spirits Within if only 1 mob is near, Circle of Skorn if mobs are stacked
4. Flash
5. SW main target if I used CoS prior, CoS if I used SW prior
6. Flash
7. Possibly Off GCD Defensive CD
8. Fast Blade main target
9. Savage Blade main target
10. Rage of Halone non-main target
11.Flash
Last edited by Jediman; 09-29-2013 at 07:20 PM.
No. The tools are not there. Both tanks have a single weak AoE threat generator which doesn't stand a chance against a DPS going all out. Play a tank and try it yourself before coming here and telling me that I have the tools.The tanks in this game have the tools to hold agro, even if DPS are going full out on different mobs. The tools are there. Most tanks are just plain bad. Sorry to say it. Now, you shouldn't be required to keep agro on different DPS targets, that's a problem with DPS, but you can. This means if your DPS aren't derping that it's even an easier job for the tank. Agro is no issue in this game, I don't understand why there are so many bad tanks.
maybe hes talking about the threat meter tool...I don't know how thats going to help us get hate tho lolThe tanks in this game have the tools to hold agro, even if DPS are going full out on different mobs. The tools are there. Most tanks are just plain bad. Sorry to say it. Now, you shouldn't be required to keep agro on different DPS targets, that's a problem with DPS, but you can. This means if your DPS aren't derping that it's even an easier job for the tank. Agro is no issue in this game, I don't understand why there are so many bad tanks.
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Honestly, this is the problem I have with tanks in general. If you are new to MMOs, DO NOT and I repeat DO NOT roll a Tank. Just don't do it. I'm so sick of bad tanks tunneling on a single target in a pull of 5-6 monsters and thinking they are some gift of the tanking gods while the rest of the raid does HIS/HER job for them. This is purely coming from a Healing PoV. And if you think your job as a tank is to eat damage and die, re-roll a toon now before you make your server mad at you. The role of tank is never to die (though you do eat some damage, but mitigate it when possible), it's to keep the rest of the raid from taking unnecessary damage.
If you have an issue holding aggro, then mark targets as mentioned. If they pull off you on the target you are focusing it's YOUR fault no theirs. If they pull a non-focus target, let them tank it, have the healer understand that they are not to get heals and watch the fireworks begin when they die from their stupidity.
What do you say to those DPS that don't follow signs tho? I seen it happen alot.Honestly, this is the problem I have with tanks in general. If you are new to MMOs, DO NOT and I repeat DO NOT roll a Tank. Just don't do it. I'm so sick of bad tanks tunneling on a single target in a pull of 5-6 monsters and thinking they are some gift of the tanking gods while the rest of the raid does HIS/HER job for them. This is purely coming from a Healing PoV. And if you think your job as a tank is to eat damage and die, re-roll a toon now before you make your server mad at you. The role of tank is never to die (though you do eat some damage, but mitigate it when possible), it's to keep the rest of the raid from taking unnecessary damage.
If you have an issue holding aggro, then mark targets as mentioned. If they pull off you on the target you are focusing it's YOUR fault no theirs. If they pull a non-focus target, let them tank it, have the healer understand that they are not to get heals and watch the fireworks begin when they die from their stupidity.
Yeah people are terrible at giving the tank a global or two before going apeshit. It can be frustrating at times for sure. Bad players who do not understand how tanking in this game works will annoy the shit out of you. Can't count the number of times an Archer will start firing off on a target before your shield lob can even land on mark #1. Good players know to give at least until they see the flash. So many dps out there who think they're pro for pulling aggro in this game it's hilarious. I've played dps for years in many different mmo's and never pull aggro no matter how much more geared i am than the tank. Why? because i give the tank a few seconds and compensate for gear. The hate meter is there for a reason and people need to start using it. It's a dd's job to watch aggro just as much as it is the tanks job to maximize hate.
Also..it's not just dd's that have this issue it's healers as well. Here's a free tip for the healers out there on multi target pulls...WE ARE NOT GOING TO GET ONE SHOT AND DO NOT REQUIRE YOU TO HEAL US ON THE WAY IN! If a tank is generally geared enough for the instance he is running there is absolutely no reason a healer needs to heal him on pull..give it a global or 2 so you don't pull before a flash can even go off. It is your job to watch your hate as well.
Last edited by Candykiss; 09-30-2013 at 02:35 AM.
"It's a dd's job to watch aggro just as much as it is the tanks job to maximize hate." you will find out that most of the DPS look at maximizing dps before PLD throws in hate control for each mob 4+.
So far I haven't seen any tank to give solution to this problem.
Even with this setup:
1. Pre-pop Fight or Flight
2. Shield Lob 1 mob if I am pulling them back or running in and Flashing
3. Spirits Within if only 1 mob is near, Circle of Skorn if mobs are stacked
4. Flash
5. SW main target if I used CoS prior, CoS if I used SW prior
6. Flash
7. Possibly Off GCD Defensive CD
8. Fast Blade main target
9. Savage Blade main target
10. Rage of Halone non-main target
11.Flash 12-6-3 most of the time (if you are a tank u would know this)
even with this 8,9,10 on to the next mob don't work lol
Last edited by Jediman; 09-30-2013 at 02:45 AM.
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