Maybe in WoW you are referring to normal Dungeons. But the end game WoW is hard for ever specific job/class.I just want to vent to you fellow tanks off an assumption of mine.
I've recently tanked dungeons with people who obviously aren't strangers to MMO's because of they way they understand dungeoning mechanics.
However tanking in this game is hard because of how (My assumption) Warcraft evolved tanking to be so faceroll.
DPS classes I play with automatically start going buckwild on mobs I just pulled (Namely Bards and BLM) before I can even get a Savage Blade or Flash on them.
These people are so used to faceroll tanking and instant aggro from WoW that it makes tanking frustrating and them rage at me for not having aggro.
Vent end. Have you guys had similar experiences?
WoW is extremely easy even for Hardmode fights. The only difficulty in the game comes from "Get some gear to overcome the boss hitting harder then before and having more hp". Like 99% of games, moving out of things is the easiest part of a "hard fight" but where everyone fails because movement is very hard apparently.
To get realm first, the only way to grab the achievement for your guild is to kill everything UNDERGEARED, that means using gear from the previous patch. You certainly are a long way from decent to say that gear is needed to overcome bosses. In fact there are a lot of achievements that require you to wear not exceeding a certain ilvl of gear and finish those raids. If put into FFIXIVARR it would probably require you to finish Coil with no more than ilvl 55 gear.WoW is extremely easy even for Hardmode fights. The only difficulty in the game comes from "Get some gear to overcome the boss hitting harder then before and having more hp". Like 99% of games, moving out of things is the easiest part of a "hard fight" but where everyone fails because movement is very hard apparently.
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